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    1. Panpiper

      Which weapons can fire through armor blocks?

      I am looking out of my gun camera. The only change I make between not seeing missiles and seeing them is whether or not I put a hull piece in front of them. When I have nothing in front of them, I see the missiles fire just fine.
    2. Panpiper

      Which weapons can fire through armor blocks?

      I have found that I can protect the firing aperture of my beams and cannons by placing an armor block in front of them, and they are able to fire through them. However I have found that to 'not' be the case with missiles. If I put an armor block in front of the missile 'output' and then do a...
    3. Panpiper

      Adventures in Newbie Land (and a few questions)

      I am intending to be doing passing dive attacks at max server speed. Does overdrive allow you to 'exceed' the server maximum? Also, I do have nine point defense constant beam turrets. all nine of which can fire forward, seven which can fire to the rear. Would they not do an adequate job of...
    4. Panpiper

      Quick Turret Questions

      I would suggest rather than have ship's shields cover 100% of their turrets up to a certain limit (which would be very difficult to code), rather just give them a percentage of cover. Something like 50% of fire on a turret gets soaked by the ship's shields and the other 50% by the turret...
    5. Panpiper

      Should the game have rpg skill elements?

      Starmade is all about building and piloting ships, and it works just fine as is. It is the 'player's' skill at building, piloting and aiming that make the difference, a character's abstract skill points would have little to no impact on this. Character skills would be for other things for the...
    6. Panpiper

      Should the game have rpg skill elements?

      Well, Starmade already has a very huge death penalty, so an RPG doesn't need to add more of it. Skill caps are only a factor if such skills are the deciding factor in combat power, while in Starmade, it is the ships we build th t is the deciding factor, an RPG system would impact that only...
    7. Panpiper

      Should the game have rpg skill elements?

      RPG elementsRPG elements I don't understand. What is it about "RPG elements" that you find so abhorrent that you avoid it like the plague? The idea I have in my mind would be something that would not detract from the existing game, merely add, meaning you could completely ignore those elements...
    8. Panpiper

      Should the game have rpg skill elements?

      There is nothing I enjoy more in a game than being able to explore, collect and build. In Starmade we have an infinite procedurally generated universe to explore that will only get more rich as the game develops. Collecting is build into the game now as collecting building resources. I hope to...
    9. Panpiper

      Thoughts on the IMO OP salvage (master) - cannon (slave)

      Can I put this second array 'behind' the first array, such that it fires 'through' the first array? Up until just now I assumed the second array had to be beside the first one, resulting in some cumbersome aim-point selection. A nice side benefit to being able to put a second such array behind...
    10. Panpiper

      Ship building question

      Up until 'very' recently I thought much as do you, that cubes reigned supreme. But then I was set straight, by many people over the course of days. It took me a long time to really grock what they were saying, but then I put it to the test and built several sample power arrays. Here is the crux...
    11. Panpiper

      [Small updates] Roleplay ship interior classification (human race): An attempt

      I am putting my finishing touches now on the first ship I've built that was not simply whatever assemblage was necessary to get the job done. (Like a giant nested power cube structure with sufficient capacity to permacloak a large salvage array.) I made the mistake of putting down my faction...
    12. Panpiper

      Adventures in Newbie Land (and a few questions)

      Well, I am putting my finishing touches on "Pirate Bane" now. I made the mistake of putting down my faction homebase within sniperfire of a pirate base (oops). So I suddenly found myself with an urgent need to be able to not just hide from pirates (my salvage ship is a permacloak), but to kill...
    13. Panpiper

      Boy, the things I do not know

      Thanks CyberTao. This game is not exactly information friendly to newbies just yet.
    14. Panpiper

      Boy, the things I do not know

      I'd written a post bemoaning how the power system math resulted in cubes being the optimum ship shape. Turns out I had completely misunderstood the information posted in the wiki and elsewhere. (Perhaps more examples might be helpful?)
    15. Panpiper

      Adventures in Newbie Land (and a few questions)

      Thank you Funnybunny, that definitely helps clear up my thinking. I am in fact currently running about in a permacloak ship (effective energy generation was one of the first things I figured out). My problem has been not knowing that 90% of stations are pirates, seeing something I want to...
    16. Panpiper

      Adventures in Newbie Land (and a few questions)

      Well, I'm only looking to survive long enough to be able to raise my cloak again. The point of my jumping into station sectors is (was?) primarily just to see what it was. I really was not thinking about destroying them. Are all unidentified station contacts to be considered pirate stations? I...
    17. Panpiper

      Two Needed Components

      D'oh! I thought crystal armor was broken, as it has no graphic when you open it in the shop menu. Silly me. I'd REALLY like to be able to beautify my stealth ship, which will not happen however if in so doing, I have to detract from it's functionality.
    18. Panpiper

      Two Needed Components

      I would like to suggest adding two things to the game, none of which are likely to have any effect on game balance, but which will make it easier to make visually appealing ships; armor glass and cosmetic hull. Armor glass would have the same stats as advanced hull but would be transparent like...
    19. Panpiper

      Adventures in Newbie Land (and a few questions)

      Let me start by saying just how awesomely impressed I am with the quantity and quality of the content and gameplay in this, going by the numbers, 'alpha' release. This is the best ten bucks I have ever spent! The addition of aliens, fauna, NPCs, etc. is going to make it all the more awesome, and...
    20. Panpiper

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN - Panpiper Why you want to join the server- It's too easy to cheat vast resources for myself when playing solo on my PC. Playing on a server forces me to play the game as opposed to just experimenting with ship building. Plus I enjoy a bit of the social aspect and seeing what other people...