Search results

    1. S

      Ragnarok Galaxy, Persistent RP, Dangerous Reavers, Active Community

      We have a healthy reaver population - enough to keep people on their guard and generate some combat. The server could definitely use more. The Reaver faction is quite free. You can really do what you want. Be as bloodthirsty as you want, or don't.
    2. S

      Particulars of the upcoming docking system

      I meant that you could create legs with curved rails. Wouldn't be that hard
    3. S

      Particulars of the upcoming docking system

      With rails, you could create legs. And tank treads.
    4. S

      Rail system :P

      Space elevators
    5. S

      Thoughts on Gigantism

      That's the size of some oceanic going vessels.
    6. S

      Manufacturing suggestions

      You can link plex storages and factories to each other using C and V. During each tick, a material will be pulled out of said plex storage. I think that's what you're asking. Also, welcome to the game.
    7. S

      Food and/or Fuel

      Fuel should be optional - they'd give your ship boosted performance. Food is a great idea.
    8. S

      Viability and shape of dangerous stealth ships?

      If you get close enough and activate your scanners, radar jam is disabled. Seriously people, how do you not know that?
    9. S

      Thoughts on Gigantism

      What do you, you know. What do you think dogs think of aircraft carriers?
    10. S

      how do we promote, encourage, and increase more public faction.

      Ugh, everyone here is from EE none of youpeople haven't bothered to play on other servers where there is enough conflict.
    11. S

      Taking over abandoned stations?

      Well, because by taking over stations you can salvage the station and get blocks instead of scrap. If you salvage the entire station and sell it to a shop that has prices higher than default, than yes, it is worth it.
    12. S

      Taking over abandoned stations?

      You gotta press m on a station block, not empty space.
    13. S

      Viability and shape of dangerous stealth ships?

      Scanners disable cloak and jam.
    14. S

      Ship Max Speed Determined by Mass

      A better solution to this would probably be to make it so your turning speed is determined by the location of your thrusters. Dynamic thrusting, anyone? It's space. I don't like the idea of limiting top speeds due to mass. While I'm mainly the anti ship building, anti "I should kill...
    15. S

      Multiplayer vs Singleplayer

      Learning curves, specially brutal ones, are a good thing. Teach the kiddos to suffer and die, I say. Fun ideas: If we get teleporters, make it so pirate ships will kidnap you. And yeah, new players have a tough time starting up the game, that's true. (please see Keptick's thread on mining...
    16. S

      Multiplayer vs Singleplayer

      Schema said that Star made was supposed to be multiplier based, no?
    17. S

      Crawling

      Great idea. Make it so ice is slippery, you maneuver in water like you do in zero g, some crouching, punches and kicks, and when you click suicide you put a laser gun to your head and that is all the player animations we need. That's it.
    18. S

      Say "hello" to my suggestions of varying sizes

      I love you.
    19. S

      A manifesto on crewability

      What you were saying is that people who didn't want to cooperate with other players shouldn't be at a disadvantage. Seeing as people who have more people in their turrets are at a advantage, using your own logic then players should not enter turrets. Crewability, is, essentially, system...
    20. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Aack! It's hideous! Okay guys, I see your point. I see your point is superior to mine. I still think being able to directly access and maintain your auto miner would be cool, though.