Search results

    1. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Completing quests isn't something that you can do if you're on a planet, also. Also, if you're a new player starting out the game, you may not have the materials to complete the quest. Or maybe you just don't want to do anything.
    2. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Pirates happen very little. And not everyone likes building ships. Also, mining asteroids is equally dull. I don't want auto attack. I want to attack. Besides, admit it, being a factory miner on a distant, barren planet would be cool. You'd spend your days navigating the twisting tunnels of...
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      A manifesto on crewability

      As Itmauve said above, you can adjust the config files for it. However, crewability wouldn't punish you. Current ship builds as of now wouldn't be effected. And a player's boost depends on their skill, so an AI might just beat them. And AI produce a bonus at a flat rate, while a player's...
    4. S

      Crystals, ingots, motherboards, circuits?

      There was a really good suggestion on cargo a while ago. Essentially, you'd put blocks in these docked areas. 1 thruster in a cargo area = 100 thrusters or something.
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      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Yeah! Miners, fighters, marines, and explorers are what this game needs. ((Please see this thread: http://starmadedock.net/threads/a-manifesto-on-crewability.4329/)). With this suggestion, though, a miner would have a completely new definition. You could live on a planet and stuff. That would be...
    6. S

      Viability and shape of dangerous stealth ships?

      That doesn't sound that ugly. I wouldn't mind fighting that
    7. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Yeah, but that's just me. I'm not really that bad at at it, I just don't like it. A lot of people don't, ether. Currently, if you don't want to ship build, you are out of luck. There needs to be something else to do. But anyways! If Star made is a sand box, it needs to cater to various types of...
    8. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Eh. Maybe, if your home base/shipyard is right next to the planet you are building. But if you're mining on a distant planet or you don't have any materials, then that wouldn't work. Then there are people like me, who despise shipbuilding. Also, you could high five your crew men. Mining on a...
    9. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Yeah, but attacks happen once in a while. There needs to be something between all that
    10. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      But that's so boring. It's like auto attack. There should be auto mining, but a way to participate in your mining if you have nothing to do. Like access it through a computer and direct the energy flow so it increases yield per tick or so it drains power from the thrusters to it. Or recode it to...
    11. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      Great idea, Keptick. Here's the thing, though: An auto-miner sounds more boring than our current system. Star Made needs a time sink, something to do when you aren't traveling or fighting, and mining, however boring, covers that. I've been pushing my crewability thing a little far, but being...
    12. S

      block hp increase, since shields are hard to make

      They actually do, if you get within like 1500 meters you deactivate the cloak/radar jam.
    13. S

      How Should a Ship be Killed?

      I agree with everything except the salvage beams. Then salvage beams become a weapon and armor busting weapons are pointless.
    14. S

      Smart Jump Drive

      I agree, plot your own damn course.
    15. S

      Making Small Ships More Viable

      Great idea, +1
    16. S

      How many stars in a galaxy?

      That would be impressive, if all of them didn't look the same :/
    17. S

      [Hardcore Survival] Manhattan Project Network Presents: Reign of Destruction

      I would, but I got another server that takes up all my time. You could go recruiting on the Steam forums
    18. S

      block hp increase, since shields are hard to make

      I do, and I've always had a lot of fun. The distance really depends on your play style and ship, honestly. I've never had my shields go down in a couple seconds. It goes out fast, yes, but I like to maneuver so much it's never really bothered me. Unless it's two people standing still and firing...
    19. S

      block hp increase, since shields are hard to make

      Not at all. That's within the view distance