Search results

    1. S

      Modular reactors still viable?

      I use ships designed off of it. It works, but the mothership needs a lot of capacitors. The power drain on the support vessels is so great you need to activate them manually.
    2. S

      A manifesto on crewability

      What games?
    3. S

      A manifesto on crewability

      Out of curiosity, to what extent do you think crews should have an effect on the ship? I feel like crewability should affect the ship in different ways, that eventually add up to make it a more effective vessel. Things like, say, connecting a scanner to a missile to decrease locking time (More...
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      Regarding the blueprint revamp...

      Star Made's problem: People who A.) Treat the game like a ship editor and post on the forums and B.) People who just post on the forums. Also, buying with blocks is a good idea. It may limit creativity, but honestly, ship building is second to gameplay. This makes it so people have to go out...
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      Ship AI Companion

      Cool. I like the idea. Would go well with human AI, please see my thread on crewability.
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      StarMade 0.185 Blueprint Meta Items

      You are the type of person I was complaining about. Your free titans are boring and lame. Seriously, you complaining about "limiting creativity" is stupid. Go play on a build server or admin spawn singleplayer if you want, edit the server cfg so you don't need to pay attention to this. Don't...
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      StarMade 0.185 Blueprint Meta Items

      Making mining a little more fun would fix this. I made a thread about crewability, and it would be nice if you could walk around your ship and manage the power systems or whatever for your salvage cannons to produce the output. Some sort of engaging, difficult, and fun mini game that you and...
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      Concerning the HP system mentioned briefly months ago

      Jeez, man. It was a simple question. What the hell was that about looking for an easy way out? After seeing the video I am planning to construct a vessel that is more armor based than shield based. Of course I didn't watch the entire video, I just wanted to see your armored ship.
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      Concerning the HP system mentioned briefly months ago

      Does piercing effect debuff shields? Why would I want to use armor instead of shields when armor is extremely difficult to repair?
    10. S

      StarMade 0.185 Blueprint Meta Items

      Apparently all the people who don't like this are those who just want a quick-fix of building mega titans. Gameplay isn't satisfying like that. Its much more fun if you start out with nothing and work for it. Gameplay>shipbuilding
    11. S

      Change damage mechanics

      A list of things I feel that would make combat much more fun. It already is really fun, but this could improve it. 1. Make hull MUCH stronger. Like, nearly impossible to destroy. 2. However, make it so all weapons go through armor and damage the blocks behind it. This makes ships easier to...
    12. S

      Storage for Survival Games

      No. Shipbuilding should not limit gameplay. You should be able to access your storage through your inventory, that would make sense.
    13. S

      Let's Play Battleship

      -1, I feel like scanners should temporally show you the position of ships that are a few sectors away so you could hit them with the big guns.
    14. S

      Concerning the HP system mentioned briefly months ago

      Ship combat is pretty great now, but it could be improved. Its not that important.
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      Concerning the HP system mentioned briefly months ago

      I'd rather have it so there are separate systems to disable, actually destroying a ship would be very difficult.
    16. S

      [Hardcore Survival] Manhattan Project Network Presents: Reign of Destruction

      You could have one shop, and fill that with credits. I *think* you can regulate these objects, not sure though.
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      A manifesto on crewability

      It's the opposite, though. A small faction wouldn't be able to afford massive fleets, while a larger one would. I think your definition of fleet control and mine is different. I mean, sending ships to different parts of the map, sort of like an RTS portion of the game. If you just mean...
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      [Hardcore Survival] Manhattan Project Network Presents: Reign of Destruction

      *pops in* 5km sector sizes are pretty great, enough pirate spawning and resources. Also, you should limit plex storages and inventories. And remove shops. Just some quick suggestions
    19. S

      systems worth fighting over

      -1 to factions getting free resources.