Search results

    1. S

      Newly-spawned players should spawn with more items

      You misunderstand the meaning of ship editor. By that, I mean a game that is dedicated to only building ships. It's ridiculous that so much of this argument has resulted from that. And for people who want to fill up blueprints right after they spawn - that is the kind of instant action quick...
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      Some suggestions about weapons

      No, cannons should have a rada signature. Just because they move fast doesn't mean they shouldn't. And big missiles should be slow, because they're easier to dodge that way. It makes it so fighting takes more skill.
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      Some suggestions about weapons

      1. Missiles and cannons should have a radar signature to make them easier to detect and dodge. 2. You should get a warning when a missile locks on to you. 3. Missiles turning speed and radius is inversely proportional to its damage.
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      Mining missile

      Disintegrators make it easier, they are far more efficient than missiles. I think both Disintegrators should make items be dropped and mining missiles be implemented.
    5. S

      Newly-spawned players should spawn with more items

      How did I imply that people should not build ships? I said the game isn't a ship editor. It isn't. It should be playable by people who don't want to build ships. By increasing the amount of things newbies get, it decreases the need for other playstyles. Please make an attempt to understand my...
    6. S

      Newly-spawned players should spawn with more items

      You're all a bunch of pathetic carebears playing on the wrong servers. Here's why: 1. Personal experience. The server I play on recently had a reset. It reset with only one shop, and I believe it was after neutral stations turned to scrap. Default starting credits. We literally started out...
    7. S

      Clarifying med-scale power generators.

      I designed a power tank that works really well. I used a type of reactor design that gave me a good amount of power.
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      Clarifying med-scale power generators.

      I've built a ship that works off externally docked power tanks. It isn't that large, about 1000 mass. I've found that it works nicely if you have a human regulate it.
    9. S

      Single Player Survival Mode

      With the M key?
    10. S

      Single Player Survival Mode

      +1
    11. S

      What would you like to see in a ship designed for multiple people?

      Thanks! There are a lot of other advantages to. You can point your ship one way, and fire the cannons the other way. It frees up the helmsman to focus on other tasks.
    12. S

      What would you like to see in a ship designed for multiple people?

      Oh man! I'm so glad this thread has popped up! I've been designing crewable systems for a year and a half. ere is what I've come up with: Crewable system mark 1: The very first. There are two positions that come here: Engineer and tactical officer. Weapon computers placed on a bridge, where...
    13. S

      A scalable mathematical model for ship classification

      +1 to this on Ragnarok
    14. S

      Build Mode in survival makes no sense

      Why has no one said this yet? SHIPYARDS
    15. S

      Recognized How to fix planets

      If you are dumb enough to fly a large ship next to a planet it should go kabloom
    16. S

      Recognized How to fix planets

      "Thinking about cloud cover I like the thought of adding to the atmosphere of a planet but sorry I disagree entirely with the idea that players can not interact from space to the planet. It is already entirely possible in the RL world with our tech, let alone future tech allowing SSTO (single...
    17. S

      Developer Q&A - December 2014

      +1 to knowing ship HP idea
    18. S

      Planets And Turrets: My Suggestions

      *Vomits uncontrollably* >Everyone complains about old planets >Remove old planets >People want old planets back Shame on you guys. The old planets SUCKED horribly. As for the turrets, the new docking system is already underway. You're a bit late
    19. S

      Recognized How to fix planets

      "I also think we load planets wrong, rather than getting the server to do the processing, the server should generate a seed code which it sends to the client to allow them to use a procedure to generate the planet from their our local machine. This would free the server to do other things like...
    20. S

      An analysis of the relationship between planets, faction interactions and resource acquisition.

      What we need is the devs input on this. They seem to have been absent from the forums recently.