You misunderstand the meaning of ship editor. By that, I mean a game that is dedicated to only building ships. It's ridiculous that so much of this argument has resulted from that.
And for people who want to fill up blueprints right after they spawn - that is the kind of instant action quick...
No, cannons should have a rada signature. Just because they move fast doesn't mean they shouldn't.
And big missiles should be slow, because they're easier to dodge that way. It makes it so fighting takes more skill.
1. Missiles and cannons should have a radar signature to make them easier to detect and dodge.
2. You should get a warning when a missile locks on to you.
3. Missiles turning speed and radius is inversely proportional to its damage.
Disintegrators make it easier, they are far more efficient than missiles. I think both Disintegrators should make items be dropped and mining missiles be implemented.
How did I imply that people should not build ships? I said the game isn't a ship editor. It isn't. It should be playable by people who don't want to build ships. By increasing the amount of things newbies get, it decreases the need for other playstyles.
Please make an attempt to understand my...
You're all a bunch of pathetic carebears playing on the wrong servers. Here's why:
1. Personal experience. The server I play on recently had a reset. It reset with only one shop, and I believe it was after neutral stations turned to scrap. Default starting credits.
We literally started out...
I've built a ship that works off externally docked power tanks. It isn't that large, about 1000 mass. I've found that it works nicely if you have a human regulate it.
Thanks! There are a lot of other advantages to. You can point your ship one way, and fire the cannons the other way. It frees up the helmsman to focus on other tasks.
Oh man! I'm so glad this thread has popped up! I've been designing crewable systems for a year and a half. ere is what I've come up with:
Crewable system mark 1:
The very first. There are two positions that come here: Engineer and tactical officer. Weapon computers placed on a bridge, where...
"Thinking about cloud cover I like the thought of adding to the atmosphere of a planet but sorry I disagree entirely with the idea that players can not interact from space to the planet. It is already entirely possible in the RL world with our tech, let alone future tech allowing SSTO (single...
*Vomits uncontrollably*
>Everyone complains about old planets
>Remove old planets
>People want old planets back
Shame on you guys. The old planets SUCKED horribly.
As for the turrets, the new docking system is already underway. You're a bit late
"I also think we load planets wrong, rather than getting the server to do the processing, the server should generate a seed code which it sends to the client to allow them to use a procedure to generate the planet from their our local machine. This would free the server to do other things like...
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