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    1. S

      Developer Q&A - November 2014

      You're pretty smart
    2. S

      Developer Q&A - November 2014

      What is the next update?
    3. S

      block hp increase, since shields are hard to make

      It isn't that hard when you are fighting from 2000m away. And have radar jammers.
    4. S

      Developer Q&A - November 2014

      Will we ever get crewability? Please refer to this thread: http://starmadedock.net/threads/a-manifesto-on-crewability.4329/
    5. S

      block hp increase, since shields are hard to make

      Alrighty then. They still last a good while, if you are dodging and stuff. I've never had a problem with it
    6. S

      block hp increase, since shields are hard to make

      Of course I have. And they really don't, especially with radar jammers. Could you be a little more specific as to what kind of ships you are using?
    7. S

      block hp increase, since shields are hard to make

      Actually, battles are a pretty nice length right now.
    8. S

      A discussion on economy: By the numbers!

      I'm not much of a miner, more of a merchant, so I'll throw in my two cents. The main problem with the economy is the fact that everyone has an equal distribution of resources. There is no supply-demand. Systems should be so that they have a surplus of one or two type of asteroid, and placed...
    9. S

      Buying ships with value of blocks

      ugh. This gave me cancer.
    10. S

      This is for everyone out there hiding in the background

      Coddle yourselves all you want, your ships mean nothing when I blow it up and scrap it! Ha-ha!
    11. S

      Activation Module and Energy/Shield/Thruster Systems

      Would make crewability important, +1
    12. S

      marine action

      Been suggested millions of times
    13. S

      Modular reactors still viable?

      What has become of Star Made's community? Why can't people just get along?
    14. S

      So about that trailer...

      Get a push system, attach it to a clock, and away it goes.
    15. S

      So about that trailer...

      Could you use a logic clock connected to a push computer facing upwards? And some stop blocks to stop it?
    16. S

      Game Start Strategies

      Eh. I go to a planet, mine a bit, and join a faction.
    17. S

      A manifesto on crewability

      The only game I play from that era is Battlefield 1942. They all sound like great games, I should play them sometime.
    18. S

      Make mining interesting

      Ha! I was mad until I read this.
    19. S

      Make mining interesting

      Doesn't matter how you do it, just making mining fun and enjoyable. It could go with crewability (Please see: http://starmadedock.net/threads/a-manifesto-on-crewability.4329/) so you could manage those mining beams while you mine, or whatever. I'm not sure. People seem to complain that mining is...
    20. S

      Regarding the blueprint revamp...

      Yeah, one of the big draws is seeing what other people have built. And them seeing it spawn again. And again. And again, drowning you in a sea of sexy ships because crafting is too hard and they would do with with credits instead. Gameplay works off of actual gameplay - fighting, exploring...