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    1. ltmauve

      Unify block shapes

      http://starmadedock.net/threads/crystal-wedges-no-extra-ids-needed.1956/ Totally doable, guys
    2. ltmauve

      Storage/cargo

      If you don't have cargo, why would you have a big cargo crate in your bay? The idea was similar to docking areas with how the cargo area was defined, and then you have a seperate block that shows up when you put cargo in. It has its own mass, and you can tell if a freighter is running with no...
    3. ltmauve

      Several Suggestions

      Woops, I misread the original suggestion. Sorry. But as for your question about what a co-pilot could do, you could have one person controlling the main guns while the other person handles the anti-hull weapons and the defensive effects or something like that.
    4. ltmauve

      Several Suggestions

      Yes, but without a seconardy core or whatever, how are they supposed to access the logic? Running around and hitting button?
    5. ltmauve

      Sane UI Block Selection

      Also, a way to filter by what type of factory creates the type of block, or what type of factories use the block. Maybe we implement the filter for everything with a shop-like menu, but with a search filter and the ability to select by categories. So any of the shop categories would work, as...
    6. ltmauve

      Several Suggestions

      Yes, but then the co-pilot couldn't aim if they were limited to running around a cockpit and hitting buttons.
    7. ltmauve

      Several Suggestions

      No, even wtih logic, it would still be useful for larger ships that you want a co-pilot for
    8. ltmauve

      Storage/cargo

      The schema actually commented on a suggestion similar to this long ago, except rather than just having the enchancers, it was a volume of space that got filled with cargo crate blocks and the number of blocks you put in it was related to how full it was. And vanhellzing, I will have to...
    9. ltmauve

      Ambient Lighting

      I think about 10-12% ambient lighting would work well. Note that I didn't try to get it working in the game, I just used your picture for that. At that level of ambient lighting I think it actually improves the shadows since they aren't perfectly dark.
    10. ltmauve

      Logic across docked entities

      Except then you don't get a swappable tools. Also, having logic remotely controlled may be a bit OP. Not to mention the annoyance of linking several things in a row, as opposed to setting a bunch of numbers and then going to another ship and setting a bunch of numbers.
    11. ltmauve

      Krakhan Industries Shipyard - 1km Ship in Progress

      Looking good there, still needs polishing. As for the planes and the placement indicator, you can get rid of those by hitting tab+G before taking the screenshots. Plus, with the HUD gone it's easier to find a good composition.
    12. ltmauve

      [64x64] DirtySpace

      Damage pulse? That or use that for the utilities with a bunch of colorshifts on the glowy bits..
    13. ltmauve

      Station Building

      Except no, because if have a station 300mx300m and I want inside of another station's turrets or something, I also want the station's marker near the main body, which is over by the edge of the sector.
    14. ltmauve

      Station Building

      So, right above the planet? What if we want it close to a particular edge of the sector for whatever reason? Giving the player their coordinates inside the sector would be more useful since it can be used for navigation inside the sector (I'm thinking about on planets, trying to tell which plate...
    15. ltmauve

      Station Building

      Yes, I assume they would at least fix bugs before changing it. And given that it's an exposed config value, it's not a huge deal exactly when they change that value.
    16. ltmauve

      Station Building

      Planets are in the middle of a sector. If you try to build a station in the middle of a sector, you will have problems. However, I would be nice to get your in-sector coordniates so that you can place a station right at the middle. (plus for other reasons) That and the fact that the default...
    17. ltmauve

      System Tiers

      Eh, so yeah, those are two mutally exclusive concepts. Because effeciency is probably a better way to go with engines and that messes up the power balance in favor of more surplus power, I think the energy curve should be made more than proportional. In other words, more ships will be power...
    18. ltmauve

      Ship-building advice

      If you're doing interior, do that before you put down your systems. It's much easier to adjust the systems around your interior than the interior around your systems.
    19. ltmauve

      Logic across docked entities

      There's an idea out there for a "recall beam" that I think would work better, as you could use it to pick up a bunch of drones or to be a method for auto-docking your own ship.
    20. ltmauve

      System Tiers

      Also, I feel like all mechanics of grouping should stay the same between different tiers. At T3 having no grouping rules whatsoever removes al challenges to building. Instead, these mechanics should be more important at higher tiers.