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    1. ltmauve

      Turret/Docked ship changes

      There's a serious balance issue with having the ships share shields. Basically, it encourges gigantism. Having something to prevent enemies from nuking off small turrets would be nice though.
    2. ltmauve

      RefiDesign Shipworks

      Phew...
    3. ltmauve

      RefiDesign Shipworks

      Going for a big ring? I look forward to it. Are your missile groups split among each section or is each block a single computer? Because it might be more favorable against AMS to split the missiles into two different directions. (Though part of me is screaming at the power recharge bricks <_<)
    4. ltmauve

      For all you Youtubers Out there

      point #3: Raiben I have experienced more inconvenience from you talking about accidental background noise in your videos than from accidental background noise in your videos. also point #7 applies to you. Your quick tips are a bit long.
    5. ltmauve

      Steam is Coming to Starmade!

      Yeah, I'm going to agree with Mr.Steam that the game isn't ready for steam yet. I mean, there's only one chance to do this, and you don't want to mess it up by having a game missing an obvious feature (and no offense, I could name a few that Starmade needs)
    6. ltmauve

      Multiplayer Control Over Different Systems

      Except no, I acknowledged that exploit, which you would notice if you read my previous post. The reinforcement of the shield will be determined by the ratio of how many blocks are in front of the computer and behind the computer. If 90% of your mass is in front of the computer, then you will...
    7. ltmauve

      Planned A proper 3rd person view (aka Chasecam)

      Ow! Fix your car's shocks, guys!
    8. ltmauve

      Note-blocks

      Well, using the note blocks as a basis, since they will probably already have an interface screen, so we could also add range as a parameter. Imagine greeting visitors to your sector or maybe even system with a dramatic crescendo of music. Also, call them speakers. No copyright infringement.
    9. ltmauve

      Multiplayer Control Over Different Systems

      First, shield computers - these would be used to provide centers for shield distribution. Second, you'd have to balance your shield resistances so that having an unequal distribution of blocks results in unequal distribution of shields. It would be simple to calculate the number of the blocks...
    10. ltmauve

      Unify block shapes

      Well, currently the limit of a stack of whatever is INT_MAX. There isn't any mechanism for limiting how much of whatever you can put in your inventory. That sort of thing will probably be added with cargo.
    11. ltmauve

      Crystal wedges, no extra IDs needed

      Except no, it would, especially if the armor system is switched to a (damage/armor), which means that armor is much more versatile in values. Locking the armor down to only 4 values which can't be balenced without a lookup table is certainly stupid in that sense. That's not what I'm saying...
    12. ltmauve

      Official discussion: Is Schema even real?

      Technically speaking, Beetlebear's carapace was made of bone, not chiten. He's actually a turtlebear, if you want to be specific. (I ran into him at PAX last year. He was trying to make his own game. It wasn't going well)
    13. ltmauve

      Crystal wedges, no extra IDs needed

      There are more than four values of armor types right now. Even so you would need a lookup table to have a balanced armor system with only a few bytes. Schema has clearly decided that having things run as fast as possible isn't for the best when it requires more RAM. As for reducing weapon...
    14. ltmauve

      Official discussion: Is Schema even real?

      Don't worry, we enjoy the challenge of finding the information. For instance, determining that Schema was not the result of the Flanagan Institute attempting to give cats Newtype abilities was quite a satisfying endeavor. That was misinformation spread by Beatlebear after their falling-out. I'd...
    15. ltmauve

      Multiplayer Control Over Different Systems

      While armor is effective for small ships that can turn to present the armor to whoever it shoots at them, large ships cannot effectivly use armor, as enemy pilots will avoid shooting at the armored sections and instead shoot at the unarmored ones. Redistributing shields means that an attacker...
    16. ltmauve

      Official discussion: Is Schema even real?

      ...though it helps that all the schine team is sworn to secrecy that this topic came up at all
    17. ltmauve

      [64x64] DirtySpace

      Lights: :) Factories: perhaps you could make the micro and the capsule a bit more distinct on the side. I like Kupu's version, which has a slot for the capsule to be pulled out.
    18. ltmauve

      Post your imaginary missions in StarMade here!

      Recommended ship type: Small, fast ship, with jump drive and sensors. Objective: One of our ships was outfitted with an experimental AI. However, it escaped its handler ships and has escaped our sensor range. Board it, shut down the AI, and bring it back. The weapons were unplugged before we...
    19. ltmauve

      Official discussion: Is Schema even real?

      I suspect that the avatar on the own site long ago were Schema's human keepers. Also, don't doubt the guy, he puts in 20-hour days on this game.
    20. ltmauve

      Unify block shapes

      If you put wedges where their open face is is unexposed, the graphics engine still renders them. If people make their ships with the flat faces replaced by wedges, then you have all those sloped faces inside the ship. Also, it creates HP