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    1. ltmauve

      how to FORCE deathcubes to be fancy looking

      This wrecks most ships. I doubt even some of Dalmont's larger ships fit that criteria. In fact, I doubt most good larger ships get to the 1:1 decorative to system ratio. In addition, such a thing will only result in doomcubes adding massive blocks of hull. Plus, the thrust:weight for that is...
    2. ltmauve

      Navigation UI suggestions

      Ally is a combination between neutral (#00000FF) and friendly (#00FF00) Yeah, symbols for the stations and planets and whatnot need some work. Having an arrow with the icon in it would make them pretty big. I'm not sure about how to account for range. Scaling the icon means you just get a dot...
    3. ltmauve

      Default skins for multiple races and genders, for players and NPCs

      I don't think it would be an ingame editor. More like the provided block editor, it would be separate from the game.
    4. ltmauve

      Navigation UI suggestions

      Valid point. changing the OP.
    5. ltmauve

      Recall beam

      How about you link the recall computer to a bunch of docking modules, and it chooses the smallest one of those docking modules instead.
    6. ltmauve

      Improved Universe

      What if you had normal rectangular geometry inside the sectors, but the boundaries were arc-shaped? I think that would work. Let me get back to you on this. Even KSP doesn't have Lagrange points. I don't think that anywhere close to feasible. The math for a three body system is either...
    7. ltmauve

      'Emergency' Power Generator

      By glass-cannon, I mean you cut your defense to increase destructive power. Using it, you could spamming all weapons without worrying about power but your shields go down. Use it on drones to increase power. They get vaporized with one hit anyway.
    8. ltmauve

      Improved Universe

      The result of my attempt to get something workable is "well it works but you don't get the effect you were looking for." I wonder if having the arc-shaped sectors as I drew in the diagram would actually work. Probably not.
    9. ltmauve

      Navigation UI suggestions

      Friendly is your own faction, Alliance is other factions that you have an alliance with. They should be simple, so that way they are easily recognizable. Also, I banged that out in about 10 minutes after letting it stew in my head for a few months, so they should be neater.
    10. ltmauve

      'Emergency' Power Generator

      The point is that a ship can boost power to anything except shields. It's intended as a glass-cannon technique as one use for it. Reducing outgoing damage to zero would reduce utility.
    11. ltmauve

      Navigation UI suggestions

      You mean the icons? Which ones? For the player/ai, I wanted the AI to look empty because the AI doesn't have a brain. It matters less, so it has less visual weight. For the ships, I wanted to keep the iconic diamond. For a docked ship, it's on a side-landed. Turrets are like docked ships, except...
    12. ltmauve

      Improved Universe

      The really weird part about this is that you'd have to wind up drawing two planets in the if you were in the same orbit. I was concerned about the center of the system, but if you do glide symmetry it works fine. Except you wind up having to draw 4 planets. The system would look strange from...
    13. ltmauve

      Navigation UI suggestions

      So I've been bouncing around a bunch of ideas in my head about how to redo the UI, and I mainly have some ideas about the navigation part. 1, different types of entities would get different markers on the HUD (both on the ring and in front you) 2, you can tell if a structure is occupied or has...
    14. ltmauve

      Improved Universe

      Well, the max you get is a half sector perpendicular to your travel direction, if you travel between orbits with different numbers of angular positions. It could be set up so that the sectors look compressed so that way directions are accurate, but then objects will look like they clip. If...
    15. ltmauve

      Improved Universe

      Yeah. Those days sucked. I don't know how the system worked back then, but I am at least trying to consider what happens at the sector boundaries, this should turn out better.
    16. ltmauve

      Improved Universe

      It's not a benefit. It is a consequence of the nature of the system I have proposed. In addition, you can still tell where you are going to end up next, because of the sector markers. You can set a waypoint in a void sector if you want to keep going straight through a system (and given that you...
    17. ltmauve

      Default skins for multiple races and genders, for players and NPCs

      The one thing I would like to see changed about Dave is better support for long hair. .... Go ahead, get it out of your system. I'm not making a joke here. Right now, you can do it,it just looks horrible. You wind up with the gap with the neck in the middle of the hair. If we want an avatar...
    18. ltmauve

      Improved Universe

      Well, if I am in 0 0 -1 and I go to 0 0 0, I expect to go to the sector that's right there. With the "moving" sectors, there's no way to say which sector is going to be next to that void sector. Breaking it up a bit more also means systems become more relevant in the mind of the player. Right...
    19. ltmauve

      how to FORCE deathcubes to be fancy looking

      Copy-paste patterns. Tada, I just beat the system. A doomcube is still a doomcube even after a paintjob.
    20. ltmauve

      'Emergency' Power Generator

      Shield regen goes to -(regen^2 / balancing factor,) as large ships have higher absolute regen. Power goes to 1+ (balancing factor * (shield regen + 1) / (shield capacity * mass)) I put the shield stuff in there because smaller ships usually have a better regen:capacity than larger ships (they...