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    1. P

      Giving ship interiors purpose

      That's interesting. So at least empty space counts for something. I don't know that the scale is that big a problem. Minecraft is the same scale and it is all about Steve interacting with the world and other Steves. The 1-m scale is almost becoming the standard on blocky games.
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      Giving ship interiors purpose

      It happens in a very limited way with fleet orders and display modules. I actually prefer telling my fleet to move somewhere and then just walking around in the ship while it moves and watching display modules that give me feedback. If you order the fleet to attack the sector or mine the...
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      More things to DO

      I kind of agree with this. Re-doing the power kind of feels like re-inventing your rims when you already have useable wheels and the rest of the car is just a frame. Ships are perfectly enjoyable with the current power and the rest of the game is totally empty. I guess it depends on how...
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      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      I have often thought it would be nice if we could switch between fleet ships just like we can switch between docked ships and turrets with the arrow keys and/or left shift. I figured there is a game balance reason why they don't want to make this easy. Thats' why they don't seem to let faction...
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      Giving ship interiors purpose

      I realize this. I think I mentioned that this might work well with the NPC's and the proposed sector populations, automated mining and income etc. It's not just about adding stations or chairs, though I am happy that is already in the works. I am hoping that, as they plan those features out...
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      Giving ship interiors purpose

      I've been exploring a lot of player created content and one thing I notice is that people create beautiful elaborate interiors but they are mostly "doll houses" that do nothing but serve immersion and RP. Half the time I can't even sit in the fake chairs. In the beginning it's really cool to...
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      "Stickey" turret motion?

      I've built a turret and it seems to have full motion in both directions but the up down motion gets stuck now and then and won't respond to up and down mouse movement. If I move side to side a little it will unstick. the turrent will move freely for a while and then just randomly not go up...
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      Glitch Hurricane

      Last night I experienced so many different things and I don't know what is known or unknown and I don't know if maybe some of it was me being a derp. . . but I'm thinking I will just list it all out and upload the whole log folder. All of this is single player. I downloaded the Osiris...
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      Logic makes weapons vanish from hotbar and menu

      Thanks. I figured that logic would take it out of the hot bar but I couldn't figure out how to get it back in. I swear I tried the C and V thing with the core to see if it was intentional.,. but I may have done it backwards. I knew about the inner ship remote. . . I just hadn't gotten that...
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      Logic makes weapons vanish from hotbar and menu

      My first venture into logic seems to have run into a bug because I can't see why else this would happen. I followed Bench's tutorial #7 on connecting logic to a salvage beam. The logic clock did it's job and began triggering the beam but the salvage beam computer vanished from the hotbar and...
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      Logic housing block / Module blocks.

      That seems a lot more complicated, with an OS and Bobby AI apps than just scaling the existing logic circuits down into a single block or two.
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      Logic housing block / Module blocks.

      How difficult would it be to create a block that logic can be built inside of in order to save space and allow for better trading of logic creations? So basically, you have a"motherboard" or "housing" block and when activated it gives you a grid, on that grid you place logic blocks from your...
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      Lighten the Orientation

      Yes. . yes. . please make this more manageable. I have gotten to the point of just putting down and picking up wedges to see which direction they are facing. The little preview box is next to useless as well. It basically gives me a smaller version of the same confusion. It needs it's own...
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      Adv Build Mode Item: Curved Line

      This is an unfinished product with lots of missing features. It's weird to me that there is always someone who will jump in on a feature request and say it's just them being lazy or a noob or whatever as if the game was finished. I like the improvement to circles but that is a crude workaround...
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      Making Mining interesting

      I was actually wondering about these features serving as a down side to creating a huge mining ship. With smaller ships there could be a better chance to find surprises or bonuses in asteroids where a large ship will just destroy it all like a bulldozer at an archeological site. That way there...
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      Making Mining interesting

      If that's the point then it is confusing so maybe I do need schooling. This game lets you build things with resources and those resources require lots of salvage beam use and using that beam involves clicking and not much else. Are we disagreeing on that? You're saying this is a complicated...
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      Making Mining interesting

      I suppose you could say that about anything someone wants improved. If they don't like it it's their own fault. Yes, I built an asteroid miner that vaporizes an asteroid in 5 seconds. So now it's click. . . fly. . . click. . . fly. I'm sorry, it didn't make it much more interesting. The...
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      Making Mining interesting

      I think what mining is missing here is the "easter egg hunt" factor. There is no anticipation that you might find some rare thing or cause some accidental incident by surprise. You just sit there and "click. . .click. . .click" the yellow. . . then "click click click" the blue until you...
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      Making life more complicated

      Agreed. Elevators are mostly RP and design functions. That's why I don't understand why it is so hard to make them. The same with airlocks and automatic doors. Logic should be the thing we are using to combine our ship systems in interesting ways. Not the way we create common systems...
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      Making life more complicated

      I'm not sure how having an elevator or running lights gives ships the ability to beat people unless the most fancy elevator is the end game goal. The stuff that "beats" people ship to ship is actually far easier to make or download. I will repeat that I have no problem with logic, or even...