I think what mining is missing here is the "easter egg hunt" factor. There is no anticipation that you might find some rare thing or cause some accidental incident by surprise. You just sit there and "click. . .click. . .click" the yellow. . . then "click click click" the blue until you collect all the colors and you hope you won't need to warp away from pirates before the cargo is full. Then you build a bigger mining beam to make it go faster.
Making some colors more rare in the system won't be much help making it interesting IMHO. Spending all the time hunting around for a color is not my idea of adventure compared to finding surprises or triggering events while also gathering other things I need.
I know it is a cliche to compare to Minecraft but they actually had something good going with the mining side of it. Finding diamonds always triggered a pleasure response. There was always the danger of something sneaking up behind of accidentally falling into a hole. . accidentally hitting lava and being burned. . . finding abandoned mineshafts to explore. . . those were all easter egg hunt elements that this gane's mining mechanic is sorely lacking and redistribution of the colors is not a magic bullet for that.
The first flaw, IMHO is making asteroids all the same substances. That is just not how it works. Space rocks are mixed. A substance could be dominant but other things should have a chance of also spawning and there should be a clear way of noticing that you found something different, like a change in the color of the terrain around it. There should also be some sort of high value substance that could be anywhere and people will be excited when they find it. There could be ancient alien derelicts buried in them, or loot chests stashed by pirates. . . or volatile substances that blow up the asteroid if you aren't paying attention and leave the salvage beam on it for too long. There should be one or two things that make you want to get out and do something in person like opening a stash or investigating something up close because the salvage beam would ruin it.
Just some thoughts. The game relies heavily on resources. Gathering resources should be an entertaining event in itself. . . not a just a click click click treadmill to get to the next thing.
Making some colors more rare in the system won't be much help making it interesting IMHO. Spending all the time hunting around for a color is not my idea of adventure compared to finding surprises or triggering events while also gathering other things I need.
I know it is a cliche to compare to Minecraft but they actually had something good going with the mining side of it. Finding diamonds always triggered a pleasure response. There was always the danger of something sneaking up behind of accidentally falling into a hole. . accidentally hitting lava and being burned. . . finding abandoned mineshafts to explore. . . those were all easter egg hunt elements that this gane's mining mechanic is sorely lacking and redistribution of the colors is not a magic bullet for that.
The first flaw, IMHO is making asteroids all the same substances. That is just not how it works. Space rocks are mixed. A substance could be dominant but other things should have a chance of also spawning and there should be a clear way of noticing that you found something different, like a change in the color of the terrain around it. There should also be some sort of high value substance that could be anywhere and people will be excited when they find it. There could be ancient alien derelicts buried in them, or loot chests stashed by pirates. . . or volatile substances that blow up the asteroid if you aren't paying attention and leave the salvage beam on it for too long. There should be one or two things that make you want to get out and do something in person like opening a stash or investigating something up close because the salvage beam would ruin it.
Just some thoughts. The game relies heavily on resources. Gathering resources should be an entertaining event in itself. . . not a just a click click click treadmill to get to the next thing.