I played A LOT of Minecraft and I loved building and designing but I HATED that it forced me to learn how to be a redstone engineer if I wanted the simplest things like a drawbridge or a large door. To me this is not entertainment.
Now I'm playing a lot of StarMade and I love it with the same obsession but here we are again. If I want something simple like an elevator or a automatic door I need to go to engineering school and build deliberate spaces in my designs to hold "circuity" the size of hay bales. I just tried to watch a logic tutorial to build an elevator and it made my head explode. The transporter is looking really good right now. I know this game is built by engineers and enjoyed by engineers but there are artists here too and some artists are ok with basic visual mechanics like connection A to B or designing rail layouts but they have a really hard time with left brain stuff like not gates and flip flops.
Don't get me wrong. I think bringing logic into video gaming is an amazing thing. It's making people smarter all over the world. I think it should be available to people and they should be free to make all kinds of complicated and wonderful things. I also want to slowly work my way into basic logic creations in my own time. . . I wish it wasn't a REQUIRED skill the moment a ship needs the simplest thing like running lights or an airlock.
I wish there were some blocks that made limited versions things possible with some basic connections to rails and rail entities. For example: an elevator computer that goes in the elevator and nameable elevator modules with buttons on them that go on the floors and trigger doors when the elevator arrives or leaves. Activate the elevator computer to choose a floor. It's such a simple thing that has been made unnecessarily complex for no apparent reason since we aren't also being asked to design rocket control circuitry before our ship will fly. Controls for doors and hanger bay doors are also unnecessarily complex for something so common. It's not designing the basic mechanical layouts that hangs me up as much as the control circuits to make it all work correctly and glitch free.
Like I said, I don't hate that logic is here. I just hate that I need to know it for basic necessities. . . and not just building them, maintaining them. Templates are great but they immediately put me in over my head with maintaining them. One accidentally deleted block or activate state in an elevator system and I have no idea how to troubleshoot what I did. If I do the same thing with, say, a weapons system, it is much easier to fix by reconnecting.
That's just my thoughts on the matter. I know people are in love with the concept. I don't really hold that against anyone. I'm just trying to put a word in for the right brained people who find it to be more hassle than fun.
Now I'm playing a lot of StarMade and I love it with the same obsession but here we are again. If I want something simple like an elevator or a automatic door I need to go to engineering school and build deliberate spaces in my designs to hold "circuity" the size of hay bales. I just tried to watch a logic tutorial to build an elevator and it made my head explode. The transporter is looking really good right now. I know this game is built by engineers and enjoyed by engineers but there are artists here too and some artists are ok with basic visual mechanics like connection A to B or designing rail layouts but they have a really hard time with left brain stuff like not gates and flip flops.
Don't get me wrong. I think bringing logic into video gaming is an amazing thing. It's making people smarter all over the world. I think it should be available to people and they should be free to make all kinds of complicated and wonderful things. I also want to slowly work my way into basic logic creations in my own time. . . I wish it wasn't a REQUIRED skill the moment a ship needs the simplest thing like running lights or an airlock.
I wish there were some blocks that made limited versions things possible with some basic connections to rails and rail entities. For example: an elevator computer that goes in the elevator and nameable elevator modules with buttons on them that go on the floors and trigger doors when the elevator arrives or leaves. Activate the elevator computer to choose a floor. It's such a simple thing that has been made unnecessarily complex for no apparent reason since we aren't also being asked to design rocket control circuitry before our ship will fly. Controls for doors and hanger bay doors are also unnecessarily complex for something so common. It's not designing the basic mechanical layouts that hangs me up as much as the control circuits to make it all work correctly and glitch free.
Like I said, I don't hate that logic is here. I just hate that I need to know it for basic necessities. . . and not just building them, maintaining them. Templates are great but they immediately put me in over my head with maintaining them. One accidentally deleted block or activate state in an elevator system and I have no idea how to troubleshoot what I did. If I do the same thing with, say, a weapons system, it is much easier to fix by reconnecting.
That's just my thoughts on the matter. I know people are in love with the concept. I don't really hold that against anyone. I'm just trying to put a word in for the right brained people who find it to be more hassle than fun.
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