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    1. StormWing0

      Drones will fire salvagebeam, won't actually mine

      I'd check if both the Salvager Computers are linked to a Storage and if the Storage has enough cargo space. If one or both of these are not done than odds are there's your problem.
    2. StormWing0

      a collection of a mad man

      lol that thing can stop time over the whole server if it tries to move or is bumped. XD
    3. StormWing0

      Head's up on the next dev blog

      hmm things are starting to get interesting. :P
    4. StormWing0

      Damage Pulse, the forgotten weapon

      hmm making pulse some kind of bullet that has the same blast area on impact sounds like a good way to go and make it useful. Primary Fire shoots a pulse round off that explodes on impact, Secondary Fire detonates it like it currently does right in front of the barrel. :)
    5. StormWing0

      Stealing Npc Ships

      If the devs haven't fixed it yet you could make use of a public dock on a small ship and go hunting for the rail docker. :)
    6. StormWing0

      Devblog 18th June 2017

      Well if it was limited to shipyards and admin powers there is one other thing that'd need it and that'd be stations. That said I don't see much issue limited certain build mode tools to certain things yet unless it's an unreasonable limitation. Also like some players I have a basic miner and a...
    7. StormWing0

      Devblog 18th June 2017

      hmm this should be interesting. schema any ideas when crew is going to come out? :-p Also you do realize if a build mode or advanced build mode tool seems too exploitable outside of a shipyard, just make it only usable in a shipyard or by an admin outside it. :)
    8. StormWing0

      Plead to developers.

      I find it funny how people are whining about needing content and fail to remember that the game needs to code and mechanics first in order to make said content. That and every game that focused on content first without making sure it had a strong core to back it up has either failed or is...
    9. StormWing0

      Large gameplay overhaul proposal

      I'm of the opinion that any automation for player factions needs to be something they have to worked for. The AI module could be used for turrets and drones still but when it comes to fleet automation they'd only be able to go so far from a parent ship or station. NPC flown ships would be able...
    10. StormWing0

      More Generated Planet Structures

      I love hiding bases and turrets in those spawned cities and pyramids.
    11. StormWing0

      Inter Ship Remote

      Nope only two blocks are needed, Inner-Ship Remote + Wireless on the sending player controlled entity and a receiver wireless on the one getting the signal. Now if you're sending to whole fleets it could be a problem since the wireless block doesn't have a multi-targeting feature yet. >.>...
    12. StormWing0

      Devblog 13th June 2017

      Even better, link a storage block to a wireless logic block, than link that to a wireless on the entity you are transferring to or from, than add the ask options to the storage boxes. Ding, no need for new blocks just additional functionality to existing ones. :) Also it'd help with fleets...
    13. StormWing0

      WoW! Vaygr Finally Dead! :D

      lol they're dead?!?!? Really? If that's the case why's the corpse still moving? O_o
    14. StormWing0

      Heavy Cannons(Battleship type)

      hmm maybe if we could put the secondary weapons and primary weapons into the 3rd slot along with the effects we could cook up things like this. I'm thinking this one would be Cannon/Pulse/Pulse or something to that effect.
    15. StormWing0

      Inter Ship Remote

      Inner Ship Remote + Wireless Block = Inter Ship Remote. Now as for the carrier logic for deploying fleets from several carriers nearby that's easy to do if the main carrier is the one sending the signals. Been working on it for a while but can't do much until they fix mining fleets and how...
    16. StormWing0

      Devblog 13th June 2017

      Actually you guys could simplify the load/unload rails into one rail instead of two by use a boolean setting for item flow direction.
    17. StormWing0

      More Generated Planet Structures

      hmm sounds like a good idea but how would we save the things to upload them for use as random bits to spawn? O_o One issue with saving structures made on planets is currently outside of making them docked ships there's no way to save on the sections you want to or load them up correctly either...
    18. StormWing0

      Crew as a way to limit turret/drone spam, encourage warfare, and induce maintenance costs

      hmm maybe using a bobby AI module has a super limited number of things you can do with it like now but if you use NPC pilots to control a ship or turret the AI menu expands to show a crapton more options than with a regular AI module?
    19. StormWing0

      StarMade Ship Systems 2.0

      Problem, it doesn't work with buying station BPs so you'll be stuck manually remaking them each time. >.> If this option ever is fully brought back I'd like to see it as buying a filled BP rather than buying and spawning it at the same time so we can buy it filled and spawn the thing elsewhere...
    20. StormWing0

      StarMade Ship Systems 2.0

      On a side note people have come up with ways of making the AI fire weapons in a staggered setup after the initial firing of all weapons. It involves multiple computers and tuning the cooldown on each copy of the weapon to pull off though.