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    1. StormWing0

      java runtime error in shadowcube.vsh

      Found a copy of the game that runs for me, v0.199.646 No idea what's up with the difference but this copy of the shadowcube.vsh file runs for me and doesn't crash so far. :)
    2. StormWing0

      java runtime error in shadowcube.vsh

      I'll test in the morning to see what happens.
    3. StormWing0

      Ares mod

      Just wondering how progress on reviving this mod is going?
    4. StormWing0

      java runtime error in shadowcube.vsh

      Nope didn't work, got a new error.
    5. StormWing0

      java runtime error in shadowcube.vsh

      It'd be nice if this setting was visible in the options menu, never saw the thing. >.<
    6. StormWing0

      java runtime error in shadowcube.vsh

      Shadows are off for me but I'll check to see if the settings menu and the config are different Edit: Ya nothing different from the options menu unless I missed something.
    7. StormWing0

      java runtime error in shadowcube.vsh

      hmm didn't work on my end, got the same error again.
    8. StormWing0

      java runtime error in shadowcube.vsh

      I'll see if I can find one myself too since this is getting rather annoying. >.> What update did you have to go back to?
    9. StormWing0

      java runtime error in shadowcube.vsh

      I've got this error as well and it's getting annoying.
    10. StormWing0

      A Proposal For An Informative Turret Naming Standard

      Had a similar discussion about the naming conventions of the Isanths a while back: Isanth Naming conventions for effects and supports? Figured it might help generate more ideas. :)
    11. StormWing0

      StarMade v0.199.654 - Exploit fixes

      Running into a rather annoying bug preventing me from playing at all. Some kind of shader syntax error in the latest version. >.<
    12. StormWing0

      Crash on connection to world, shader syntax error

      I'm getting this rather annoying error yet again this patch. It'd be nice if someone could help fix this since it gets rather annoying not being able to play because of errors like this.
    13. StormWing0

      The age old problem of "relocating/moving the ship core" I HAVE AN IDEA!

      So much this. Or maybe remake them into something that can be moved and rotated like a command chair. A middle ground would be to have placeable cores where if a core already exists the act of placing a new core would recalculate the ship's coordinates around the new core and remove the old one.
    14. StormWing0

      War with asteroids

      If memory serves you should be at war with any faction you aren't allied with and anything not in a faction. As for the war with planets and asteroids yes the devs forgot to make it so that didn't happen. XD
    15. StormWing0

      Are USD really USD?

      I only use such a docking type on stations, most of my ships aren't big enough to be worth it.
    16. StormWing0

      Dev Update August 20th 2017

      hmm this should be interesting.
    17. StormWing0

      Are USD really USD?

      lol rail door on top of the USD or maybe put some permission blocks down? :)
    18. StormWing0

      StarMade Devblog - Endgame Document Pt. 3

      hmm I distinctly remember being able to blockade enemy Homebases with just AI ships. No need for players, just post some satellite ships outside the "Spawn Camping Range" and let the thing sort itself out. :) As for my Homebase defenses the general idea is I get a good gauge what the largest...
    19. StormWing0

      StarMade Devblog - Endgame Document Pt. 3

      It'd be nice if they figured out unloaded combat for AI ships and stations since it'd open some doors.
    20. StormWing0

      StarMade Devblog - Endgame Document Pt. 3

      As for large faction border issues I find scattering a metric ton of gun stations to work for most enemies. As for coordinated attacks it really depends on the players attacking. That said there might be a way to check ships and stations on save to set their unloaded combat rating.