Outline
This proposal is meant to resolve the issue of starmade being almost exclusively a shipbuilding simulator.
(NOTE: this proposal disregards the existence of planets, as they are too laggy for large server use)
Part I Faction Mechanics
- Automated Fleets: Fleets spawned from faction owned shipyard stations, with either generic or faction-made designs. These would fill the roles of patrol and mining fleets.
- NPC Stations in Player Factions: These stations would be operated by the AI, and would serve as either defense stations or key supply stations either generic or designed by the faction(aka cities).
- Automated Territory Growth: The territory of a faction would expand if the AI in said faction is allowed to create stations, and if there are sufficient resources to build a station.
- Population Mechanic: To prevent exploit of the automated fleets, a population mechanic based around stations would be desirable. If this mechanic were implemented, stations would need to meet a requirement of food and housing(some form of sleeping area) for a population to develop there to operate said station. Populations could also be force migrated to another station to speed up its operation. This also would add a new food resource, which would need to be produced on stations.
Part II Economics
- Galactic Market: A server-wide market where a player can put resources up for sale at stations equipped with a sufficient Market node (antenna would need to be larger the further away from the galactic center you are).
- Faction Market: Similar to Galactic Market, except that it is only accessible by it’s faction.
Part III Faction Relations
- Trade Deals: Would allow two factions to access the others Faction Market.
- Federations: Factions would be able to form multi-faction alliances with customizable settings on elections, foreign relations, migration, etc.