No idea what's going on with this one but sometimes on multiplayer servers ships in fleets will randomly turn up in the area of spawn when they were many sectors or even systems away from it. Seems to happen to ships outside fleets as well. no idea what's going on here but it seems to happen...
Just waiting for the stuff in the video to hit the dev server so we can watch the world burn. > : )
Anyone else got plans to give the poor thing a run for its money when the update hits it?
First off there's ways to do this and have next to no performance hit. A little something called shipyards in the case of ships since for ships it wouldn't bother checking if a spot needs a turret until the AI goes into a shipyard or docks the ship. As for stations or ships for that matter the...
Don't forget the turret role for the blueprints and the sub types for it. This way the AI can add turrets to stations and ships that don't already have turrets. schema
There going to be a BP Roll for a turret? Since that'd be handy for the AI and players for that matter when trying to locate turrets in the catalog for use. Also it'd help in other ways, say a station spawns without turrets the AI would look up turrets it has use of in the catalog and ID what...
Been having this same annoying problem. It went away for like 2 or 3 patches a long time ago but came back with murderous intent. I'll post up logs later.
Got an amusing idea from an argument in another topic and thought it deserved a bit of thought.
Why don't we start listing out ideas for how to limit the player dynamically without making them feel they are forced to do something? Basically how would you curb the players building up massive...
Keep in mind even NPC/AI factions will have resource pools to work with in the case of using them to trim player ship/station mass down. So the fleets spawned to attack or defend would cut into their resources and reduce them to 0 sooner or later so not as exploitable as you are thinking if...
and this my friends is how an unreasonable idea starts to evolve into a reasonable one. :)
So in this case instead of a hard cap we just attract more and more attention from the enemy AI factions and other things that want us dead and that would keep large ships and large fleets down a bit at...
I think the point to enemy detectors is to make them as compact as possible in the case of turret based ones as for others I guess it'd depend on what they are. :)
You're still thinking like someone before the theoretical patch with this idea. This is not how you make people fight each other willingly it's how you force them to and to the point they refuse to go along with it and find way to break it at that, or they just leave.
What's going to be funny is if someone like this gets what they want they'll just say the devs screwed up the implementation of it and want it gone. XD
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