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    1. StormWing0

      Is it possible to put one turret on top of another?

      care to make a working example? I've done some gyro turrets rotating around poles but haven't figured out that version.
    2. StormWing0

      Sexy Turret Competition

      hmm a reason to work on my Obliterator Turret again. :)
    3. StormWing0

      Bug Strange bug repositions undocked ships into the area of spawn or 0,0,0

      It's happened on both Fillecraft and Aetherion so far so not sure what it could be.
    4. StormWing0

      Bug Strange bug repositions undocked ships into the area of spawn or 0,0,0

      No idea what's going on with this one but sometimes on multiplayer servers ships in fleets will randomly turn up in the area of spawn when they were many sectors or even systems away from it. Seems to happen to ships outside fleets as well. no idea what's going on here but it seems to happen...
    5. StormWing0

      Dev Build Watch

      lol it seems to vanish into thin air each time for some reason. XD
    6. StormWing0

      Dev Build Watch

      Speaking of where's that list of builds on the site again? XD
    7. StormWing0

      Dev Build Watch

      Just waiting for the stuff in the video to hit the dev server so we can watch the world burn. > : ) Anyone else got plans to give the poor thing a run for its money when the update hits it?
    8. StormWing0

      NPC Faction Update Video

      First off there's ways to do this and have next to no performance hit. A little something called shipyards in the case of ships since for ships it wouldn't bother checking if a spot needs a turret until the AI goes into a shipyard or docks the ship. As for stations or ships for that matter the...
    9. StormWing0

      NPC Faction Update Video

      Don't forget the turret role for the blueprints and the sub types for it. This way the AI can add turrets to stations and ships that don't already have turrets. schema
    10. StormWing0

      NPC Faction Update Video

      There going to be a BP Roll for a turret? Since that'd be handy for the AI and players for that matter when trying to locate turrets in the catalog for use. Also it'd help in other ways, say a station spawns without turrets the AI would look up turrets it has use of in the catalog and ID what...
    11. StormWing0

      PLEASE fix the saving bug

      Been having this same annoying problem. It went away for like 2 or 3 patches a long time ago but came back with murderous intent. I'll post up logs later.
    12. StormWing0

      Limit total energy generation per sector

      lol why not give the sun a light gravitational pull to it so anything not docked to a station gets slowly pulled to it for a firey demise? :)
    13. StormWing0

      Dynamic Limitations for Ships, Stations, Factions, etc

      Got an amusing idea from an argument in another topic and thought it deserved a bit of thought. Why don't we start listing out ideas for how to limit the player dynamically without making them feel they are forced to do something? Basically how would you curb the players building up massive...
    14. StormWing0

      Limit total energy generation per sector

      Keep in mind even NPC/AI factions will have resource pools to work with in the case of using them to trim player ship/station mass down. So the fleets spawned to attack or defend would cut into their resources and reduce them to 0 sooner or later so not as exploitable as you are thinking if...
    15. StormWing0

      Limit total energy generation per sector

      and this my friends is how an unreasonable idea starts to evolve into a reasonable one. :) So in this case instead of a hard cap we just attract more and more attention from the enemy AI factions and other things that want us dead and that would keep large ships and large fleets down a bit at...
    16. StormWing0

      WizTech Fleetworks - Capital Ship Mainframe Computer

      I think the point to enemy detectors is to make them as compact as possible in the case of turret based ones as for others I guess it'd depend on what they are. :)
    17. StormWing0

      Limit total energy generation per sector

      You're still thinking like someone before the theoretical patch with this idea. This is not how you make people fight each other willingly it's how you force them to and to the point they refuse to go along with it and find way to break it at that, or they just leave.
    18. StormWing0

      Limit total energy generation per sector

      actually yes you have, reread your own idea and think of how you'd play because of it in play. I can tell you it wouldn't end well.
    19. StormWing0

      Limit total energy generation per sector

      What's going to be funny is if someone like this gets what they want they'll just say the devs screwed up the implementation of it and want it gone. XD
    20. StormWing0

      Aux Power & Gigantism

      Hint 1 square = 4 triangles at worst, 2 at best.