Oh another thing, what about miners that are at the mass limit empty but end up way over it full? How does the code more on those? I can tell you now I can make a 3k mass fleet miner and it'll be at least double that in mass when full. O_o
Ya the nagging issue for me is the insane FP nuking for being solo effectively means you don't have homebase protection like maybe a day or two after setting up shop.
I'm in the middle of reworking my old Drone Wars fleet to work with a single main ship and the rest of the micro drones launching from it, It should round out to around 2.5k mass when done in total. :)
Oh I'd show up if it wasn't for getting close-lined by homework and had a few useful ships that fit into a 3k mass range.
That said yes it seems people can't wrap their heads around this size of ship for some odd reason.
hmm maybe just merge the total shield capacity and regen of all docked entities? That'd solve docked entities being used as spare shields when it comes to shielding at least as for bullet sponges I've got no clue.
hmm maybe have ships looking for docking area orbit until the docking point is both active and in sight from its current position? Could do this for AI fleets near stations so they can dock and not try to ram through the things. >.>
Yep for me it seems they only visually DC but are still connected but this is still a problem if you are working on logic carriers and end up having to reconnect the visual side just to see what you are doing and have already done. Still game breaking even if it is only visual.
I'll check but it didn't look like the link was there at all when I changed back. >.>
If you're wondering where I'm doing this testing the, Cake Build Server at the top of the StormWingDelta HQ Base. Got a small ring of rails and logic there for testing things. :)
I say let them be angry. :-P :LOL: :-p It's their own fault for exploiting a bugged system instead of reporting it. That said I say weapons' fire should decloak and unjam struck entities because they were hit however this should only happen if their shields are down, hit them while shields are...
Oh dear the firestorm over the idea of tech points. O_O
That said CPU Cores or Reactor Cores sounds a whole lot better. Making it so you could break a main reactor down internally into smaller sub reactors would likely go over better for enhancing systems and weapons. Also you could add a...
What's the IP didn't see it in the OP. >.> That said this looks like a nice place to test out some of my builds and see how dead they get on a server with this kind of setup. :)
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.