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    1. StormWing0

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      Oh another thing, what about miners that are at the mass limit empty but end up way over it full? How does the code more on those? I can tell you now I can make a 3k mass fleet miner and it'll be at least double that in mass when full. O_o
    2. StormWing0

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      Ya the nagging issue for me is the insane FP nuking for being solo effectively means you don't have homebase protection like maybe a day or two after setting up shop.
    3. StormWing0

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      I'm in the middle of reworking my old Drone Wars fleet to work with a single main ship and the rest of the micro drones launching from it, It should round out to around 2.5k mass when done in total. :)
    4. StormWing0

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      Oh I'd show up if it wasn't for getting close-lined by homework and had a few useful ships that fit into a 3k mass range. That said yes it seems people can't wrap their heads around this size of ship for some odd reason.
    5. StormWing0

      DOCKED HULL MUST BE FIXED.

      hmm maybe just merge the total shield capacity and regen of all docked entities? That'd solve docked entities being used as spare shields when it comes to shielding at least as for bullet sponges I've got no clue.
    6. StormWing0

      AI pathfinding needs improvement

      hmm maybe have ships looking for docking area orbit until the docking point is both active and in sight from its current position? Could do this for AI fleets near stations so they can dock and not try to ram through the things. >.>
    7. StormWing0

      Devblog 6th June 2017

      Devbuild hasn't shown up for this yet either, been waiting to see what happens. :)
    8. StormWing0

      Rails and Logic not saving

      Yep for me it seems they only visually DC but are still connected but this is still a problem if you are working on logic carriers and end up having to reconnect the visual side just to see what you are doing and have already done. Still game breaking even if it is only visual.
    9. StormWing0

      Rails and Logic not saving

      I'll check but it didn't look like the link was there at all when I changed back. >.> If you're wondering where I'm doing this testing the, Cake Build Server at the top of the StormWingDelta HQ Base. Got a small ring of rails and logic there for testing things. :)
    10. StormWing0

      Rails and Logic not saving

      I've run into the issue of any time I change the rail orientation anything using the rail as a slave loses the link to it when it changes orientation.
    11. StormWing0

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      Could swear I saw a few more rules on the main station I don't see up there, then again that might have been another server. O_o
    12. StormWing0

      EMP un-jamming ships

      I'm saying while cloaked or jammed you should take increased damage to shields not that you do take it currently. XD
    13. StormWing0

      EMP un-jamming ships

      I say let them be angry. :-P :LOL: :-p It's their own fault for exploiting a bugged system instead of reporting it. That said I say weapons' fire should decloak and unjam struck entities because they were hit however this should only happen if their shields are down, hit them while shields are...
    14. StormWing0

      StarMade Ship Systems 2.0

      Now that I look at it this new system doesn't actually slow or stop the giant ship problem.
    15. StormWing0

      StarMade Ship Systems 2.0

      Oh dear the firestorm over the idea of tech points. O_O That said CPU Cores or Reactor Cores sounds a whole lot better. Making it so you could break a main reactor down internally into smaller sub reactors would likely go over better for enhancing systems and weapons. Also you could add a...
    16. StormWing0

      StarMade - Devblog May 15th 2017

      Finally, we can have our fleets doing their own thing while offline. :) Also it's always fun to watch a random player turn into a dev. :P
    17. StormWing0

      Simplify block and ship creation, and resource gathering

      Strange I can get an auto factory up within about 10min of starting on a server and than start spawning fleets of miners not long after that. >.>
    18. StormWing0

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      lol more like must have scrolled right past it. O_o
    19. StormWing0

      Interested in a baby-sized server ?

      I'd say 50K mass is beyond overkill but the max I've ever built myself. That said this should be an interesting server. :)
    20. StormWing0

      Minimade baby-sized server [WILL CLOSE ON SEPTEMBER 30, 2017]

      What's the IP didn't see it in the OP. >.> That said this looks like a nice place to test out some of my builds and see how dead they get on a server with this kind of setup. :)