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    1. 0ldSkull

      Ship Sizes

      My daily driver is 27x10x15 (x,y,z) including the turret (and gap). I used it to visit the stations in the contest; some would let me dock though several areas were too small. A couple of hangars were an inexplicably perfect size. Another I was able to get into due to the shape of my ship...
    2. 0ldSkull

      Turret power

      I think you may have missed my point. With no power reactors, and while not firing or moving, the turret's power regen is 1 e/s and consumption is 11 e/s. I observed the turret's power reserves depleting at a rate of 10 e/s; specifically I could see its power reserves decrease by 11 and...
    3. 0ldSkull

      Cannot sell to shop

      I can't seem to sell anything to any shop on the dev test server any more, with the message "You can only sell 0 of that item." The shop has credits and is not fully stocked; I get a different and expected message in those cases. This occurs with any shop and item I've tried. The only...
    4. 0ldSkull

      Turret power

      Not sure what the secret is or would be, but I just removed all power generator modules from my turret and am now watching its power drain as it maintains its shields (which are already fully charged). The host ship has plenty of power and is not being drained.
    5. 0ldSkull

      Disable chat?

      That doesn't really sound like it disables the chat facility, but I can briefly see "offline" indicated when showing it after hiding it. It might have enough of an effect. Good to know! Can probably remove the reference with a greasemonkey script, and re-enable it by switching off the script...
    6. 0ldSkull

      Disable chat?

      Is there an option somewhere to disable the new forum site chat feature (without logging out from the forums)? I've had some browser crashes and rampant memory allocation since the feature was added. I don't use the chat much, and would at least like to be able to confirm whether it is the...
    7. 0ldSkull

      Forums Update - Chat, TOS and more

      I don't quite understand what rule 14 is meant to say. I don't have a particular concern, and would guess that it's just saying to post large (3 lines?) off-site and link it, but I think it could use some better clarification. 14. Pastebin logs, code snippets, anything longer than 3 lines!
    8. 0ldSkull

      StarMade 0.171 Salvage to Storage and more

      This isn't helping. Do we actually have a ship weapon called "lasers" in the game now? If not, can we please stop using the word "lasers" to describe this feature and instead use the in-game name of the applicable weapon? (There is the personal hand-held laser gun, but it seems rather...
    9. 0ldSkull

      2 Questions, Turret orientation, gravity

      First question: Menu -> Structure tab -> Turret Docking System Collective -> activate all AI Not sure about the second question. I tried controlling it with area triggers once but I started to get the impression that gravity is "personal", i.e. a player state, though it is hard to say since...
    10. 0ldSkull

      The best StarMade has to offer

      Tshara's "Wild space expansion": http://oldsite.star-made.org/content/wild-space-expansion
    11. 0ldSkull

      Thrust Mechanics Explained

      I don't like this; it's unrealistic and counter-intuitive. The server speed limit should be treated similarly to the speed of light--any ship should be able to reach or approach it. It should simply take a long time and a lot of power to get there, but improve with one's thrust to mass ratio...
    12. 0ldSkull

      Better Times

      Spent some time this weekend revisiting some details and redoing some normal maps. I think I'm calling the thruster done. Next up is docking stuff; probably gonna take a little while...
    13. 0ldSkull

      What happens now that the station contest submissions are over?

      I'm still catching up on reading the contest thread, but since it is locked now I'd like to post here to say thanks and "great job!" to all who made the effort. There's a lot of awesome work in there, creativity overload! I'm also a little sad because I'm just going to have to finally move out...
    14. 0ldSkull

      Better Times

      I added some texture to the normal map for the diamondplate based on the visible texture. The effect seems to be decent, gives it a slight stressed/pitted look rather than a mirror-smooth glare. I went pretty light with it, so I think the difference is a bit too subtle to notice in a...
    15. 0ldSkull

      StarMade 0.1616 Infinite Chain Docking

      Just wanted to pop in and say two things: Thanks for the chain docking upgrade! I no longer have to do a fancy dance to manage the small turreted ship docking to the larger ship docking to the station. (Guess maybe I don't need the remote-undock button any more though.) The damage debris is...
    16. 0ldSkull

      Better Times

      Interesting observation and something for me to think about. I'm not necessarily intending for everything to look used or worn, more just old/adapted tech. I've certainly gone on and off the used look while working on this though. My original working title was "Scrounge", but it started to...
    17. 0ldSkull

      Better Times

      For your (and my!) entertainment, anachronism and humor are at the core of this texture pack which implies a tale of a civilization built from the leftovers of Better Times The texture pack is now available! Download from the content page here. This started as a modification of the since...
    18. 0ldSkull

      Starfield in thruster plume

      Done (http://bugs.star-made.org/issues/775). My previous comment about the starfield being rendered on the glass doesn't appear to be the case; if I move around with F12 held down the effect is as if I am just looking through the glass (but again, with no other objects in the line of sight...
    19. 0ldSkull

      Starfield in thruster plume

      With shadows and thruster plumes enabled, I can see a starfield background inside the thruster plume. It is not new to the most recent build, but I haven't normally run with shadows enabled so am not sure when it appeared. As far as I can tell I am not simply seeing through the block, as...