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    1. 0ldSkull

      Meanderer

      For science!
    2. 0ldSkull

      Sun Damaged

      When I start getting burned, believe me I'm moving! :D
    3. 0ldSkull

      Sun Damaged

      If playing single-player, try using admin commands to teleport yourself or enable god mode. If on a server, perhaps you can contact an admin for similar assistance. BTW do ships still take heat damage? I've recently noticed myself getting burned but no shield or hull damage (or related...
    4. 0ldSkull

      Meanderer

      The only sensors are for collision detection; I don't think we currently have any other applicable type of sensor which can be driven by automated logic. For partially the same reason, there is no automatic data collection. The only data gathered would be from players updating the logbook or...
    5. 0ldSkull

      Meanderer

      Meanderer I is an experimental unmanned exploration probe launched at approximately 06:45 UTC 21 November 2014 on the dev test server. This thread provides a place to publicly record any player encounters along its journey. Behavior The craft is self-propelled using a logic-driven push...
    6. 0ldSkull

      The optimistic, old, and bad spelling are gone!

      The only downside is that we cannot give the OP an "old" rating.
    7. 0ldSkull

      Official discussion: Is Schema even real?

      Then hats off to Mrs. Schema for supporting (or permitting) this activity!
    8. 0ldSkull

      sun light drawn distance + best graphical settings

      I understand that it is an effect of the shadows setting. I was just trying to make the point that this phenomenon doesn't exactly fall under the personal preference of wanting or not wanting to see shadows. It is oddly different from the natural concept of a shadow, which otherwise adds to...
    9. 0ldSkull

      sun light drawn distance + best graphical settings

      I've noticed what the OP describes as well, and it's not "a shadow"; that is, there is no object blocking light to create a shadow. It is also not due to distance between the lit entity (the ship) and the star/sun, as that doesn't change (it happens with stations also). It is as if sunlight...
    10. 0ldSkull

      Puzzled about crystal advanced armor blocks

      Well, no, the crystal armors and glass all used to have working inventory icons which suddenly became invisible in one of the recent updates. I had been wondering about this as well.
    11. 0ldSkull

      Flying in a shuttle to look for my lost ship...

      Interesting as it would be to see a planet slam into your space station, planets do not actually change position. They simply rotate.
    12. 0ldSkull

      Disintegrators-Am I doing something wrong or is it a bug?

      You could probably overheat the core (shoot it with your pistol), though it's not as dramatic. Or maybe make your bomb a docked entity inside the ship. You'll probably have to undock it and turn on its timer directly. (Or make it self-propel into a wall using a pulse engine? But that might...
    13. 0ldSkull

      "A Config Option" for removing Cities from planets.

      Cities are made of standard armor, glass, plex lights, and ice crystals. Some of these blocks are now worth substantially less than in earlier builds. Shops are also more rare. You might want to actually salvage a city, find shops, and sell the blocks to confirm your assumption before...
    14. 0ldSkull

      Is there a way to turn off chat on the page?

      The hide button seems to have resolved a resource issue I was having which appears to be caused by the chat. As someone suggested, it may actually disable rather than hide.
    15. 0ldSkull

      Turret power

      Just to follow up... I've had occasion to experiment further and indeed found that a turret will power its systems, including shields, from the host ship. however it will not charge the turret's own power reserves from host power. The turret will use its own reserves first if available, then...
    16. 0ldSkull

      Error connecting to dev server

      A fresh download/install to a clean directory seems to have resolved the problem (bit painful to fully download from here is all).
    17. 0ldSkull

      Error connecting to dev server

      Using version 0.1807, I get the following exception when trying to connect to the dev server (play.star-made.org:4242): The last message in the Connector dialog is "checking server block config". Log excerpt: [2014-11-06 19:48:05] [CLIENT] Server is using default block properties [2014-11-06...
    18. 0ldSkull

      StarMade Dev Update: Introducing Faction Points

      There are cases where multiple wormholes lead to the same destination, but I have yet to notice one with multiple destinations. If you pay attention, the connecting lines transition from purple to pink in the direction of travel. There is also an arrow on that line indicating the same.
    19. 0ldSkull

      Stars Collide: The new Universe Arrives!

      ... and weapon range and firing rate appear to have doubled(?) Haven't compared damage with previous. Might be time for a minor refit if it's not a bug...
    20. 0ldSkull

      Stars Collide: The new Universe Arrives!

      Some of them are...