I think this is the key--"yet". The pattern I've seen is that schema introduces a new mechanism or facility to let players get familiar with it and try to shake out remaining bugs before making the gameplay dependent on it. This can't always mean zero impact on existing gameplay, but it's a...
The cubatom system was difficult IMO, because you had to cross-reference the requirements of the thing you want to make with the breakdown of any/all other blocks in the game. If not actually difficult, it was certainly complex.
In the new system it appears that all you need to know is the...
Changing the color of hull blocks. Get a painting recipe from a shop, e.g. "blue hardened hull", then put it plus hull blocks plus appropriate color paint in a factory.
On-topic, I hope a full-resolution image isn't literally pasted into the news page but a link would be OK. A listing or...
After a bit of experimentation I've noticed that spawning also shifts to "the right" (when facing the same direction as docked ships). So if I turn off gravity and move toward the upper-left area of my hangar before saving, I can spawn inside the hangar.
It is shifting by several blocks...
Crashed when examining my existing factory for the first time, just trying to see what the new controls are. And I keep spawning in "down and behind" from where I was when saved--in other terms, under (and outside) the deck of my station.
But we will be surprised, because (a) we have no idea when in particular it is coming or what in particular it will say, and (b) by this time we've virtually been trained to ignore the announcement box because it's been constantly announcing something for which it is not possible to take any...
What Omni said. I was going to say that I can understand the comments about effectively applying resources, but as a software developer (non-game) I absolutely relate to doing this kind of thing as a "productive break" or even self-reward for accomplishing more tedious stuff. It really does...
It's puzzling that a user as active as you hasn't found the news page, but anyway:
http://star-made.org/news
http://star-made.org/news/patch-day-starmade-0-15
A load balancer is usually a network device used to transparently direct and distribute connections among a pool of servers. When one of them gets into a bad state, the users who happened to get connected to it experience issues while those connected to others do not. Restarting the web...
One of the web site load balancers is screwed, directing http://registry.star-made.org/ to the same page as http://www.star-made.org/ instead of the registry and making it impossible to log in to the forums. A workaround when this happens is to restart the entire browser or use another browser...
Put this in the "weird" file, 'cause I don't know what to make of it.
The shop module on my home station (which I added for buying ships and browsing block descriptions) is stocked with all kinds of stuff--which I didn't put there. And this is in a single-player (sandbox) environment so nobody...
Actually it looks like there is a penalty, or severely diminishing returns.
28 blocks: 56.2 thrust
108 blocks: 165.6 thrust
4065 blocks: 3016.7 thrust
For a bit of perspective, the smallest one above is a salvage pod (fully hulled) which is 8% thrusters. It has twice as many thrusters as...
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