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    1. 0ldSkull

      Shield block lag

      Here's a solution: Stop placing more shield blocks. At that magnitude you are getting an additional capacity of about 5 points per block, and additional regen of .05/sec. What is the point? To put that in better perspective, each additional block is increasing capacity by .0000005% and regen...
    2. 0ldSkull

      Regenerate entity command

      Haven't tried this in the dev build, but it seems to remove and regenerate a planet in the current release build: Get within range of a planet Use 'F' to target the planet /destroy_entity /populate_sector x y z I have used this to convert the original spawn-point shop to the new NPC form. It...
    3. 0ldSkull

      A new way to repair ships

      Repair beam penetrates undamaged blocks (easiest?), or only repairs a block which has an undamaged block or empty space behind it?
    4. 0ldSkull

      [Signs] & [SD Plex Monitor] block

      A way to place some kind of "sign" for information is useful in a general sense, but I don't see that such a feature specifically associated with plex storage is needed. It would be handy to be able to logically label a plex storage unit with a name that shows up when approaching it (along with...
    5. 0ldSkull

      Problems with Bobby Ai module

      You can enable/configure an AI by walking up to it and activating it with 'R'. When controlling a ship (or in a station's build block), you can do the same for AIs on docked turrets or ships via the Structure tab of the in-game menu (the one that opens with I/B/N/etc.). The options are located...
    6. 0ldSkull

      "chain docking only allows 3 deep (for now)"

      This is not much of a suggestion, but I'd like to request one more level of chain docking if possible. My new ship is designed to carry a smaller fighting/utility ship which has a turret. When the new ship is docked to my station I cannot dock the smaller ship, with the subject message. A...
    7. 0ldSkull

      What Creatures/Aliens and other life forms would you like to see?

      Tribbles! And a special gun which can launch them into enemy ships/stations. :eek: Thanks to CyberTao for inspiration.
    8. 0ldSkull

      Bug [Dev Build] Gravity + Planets =... fail?

      Why not get creative? On the old site I saw a space elevator someone had built, which was in essence a ship on rails. Or ask for an improvement or better alternative to the plex lifter?
    9. 0ldSkull

      The bigger the ship the more engines required.

      StarMade currently uses a system of constant acceleration plus a speed limit. I think this is the underlying source of many of the balance-related complaints related to ship speed vs. size. In reality constant thrust does not impart constant acceleration. Rather acceleration decreases as...
    10. 0ldSkull

      Bug [Dev Build] Gravity + Planets =... fail?

      I think I kind of like the idea that a gravity unit on a planet shouldn't have any effect...
    11. 0ldSkull

      Upside-down turrets

      I think some aspects of this have been shown in the forum before, but I didn't find anything relevant in the new bug tracker when searching for "turret". Some oddities occur when docking some turrets to the underside of my ship. It only works when I approach the docking module by flying the...
    12. 0ldSkull

      junk food in starmade plz :))

      No, but after eating them anything you come into contact with turns orange. This is the only way to get orange hull blocks.
    13. 0ldSkull

      Suggestion Photo Limit and Spoilers

      I don't think spoiler tags prevent the image(s) from being loaded, only from being displayed; thus a large amount of bandwidth, memory, and time can still be occupied loading and rendering the page even if one doesn't want to see all of the images. A good potential user-side solution is to...
    14. 0ldSkull

      Suggestion for Throttle Slider

      A simple cruise control (speed lock) would be convenient and effective.
    15. 0ldSkull

      How do I temporarly disable Mass/Thrust/Power/Shield etc calculations?

      I noticed today that the mass of a ship I'm building which is docked to my station is not updating as I add or remove blocks. I do not plan for it to be millions of blocks, so not sure if this can help you in some way. The mass did update when I undocked the ship.
    16. 0ldSkull

      Bug Cannot choose symmetry

      To describe the general case, it looks like "all" building rules are applied when setting symmetry. I've noticed that it cannot be set if no block or a non-building block (the pistol) is selected, or if clicking "within an active docking area". I haven't run into a case where I can't find a...