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    1. 0ldSkull

      Starmade V0.158

      I'd say that further "balancing" is absolutely needed. My ships, small and large alike, still have significantly reduced thrust even after the multiplier correction. I don't remember much complaining that the 0.15 changes produced too much thrust, so am puzzled by this change--and really...
    2. 0ldSkull

      Starmade V0.158

      "Dramatic" as in the total is now about 10% of what it was before the 0.15 update. And now, in addition to the build-mode info HUD, the Structure tab also shows "0 in 0 group" for shield system total blocks.
    3. 0ldSkull

      Starmade V0.158

      Game in alpha? Check. OS in beta? Check. Prerelease Java? Check. If you have some prototype hardware, I'd say you're good to go! ;)
    4. 0ldSkull

      Who else doesn't like the new planets?

      It's space; everything is relative. I think you just need to get over your hangup about having to be "aligned" with the universe. Functionality to orient relative to another entity (perhaps 'X' as previously mentioned, though I haven't tried it yet) is a useful idea, although not critical. The...
    5. 0ldSkull

      Is this a bug? why are my AMCs doing no damage?

      Connect the weapon computer to any light-emitting block (plex light, crystal, etc.).
    6. 0ldSkull

      Is this game dead?

    7. 0ldSkull

      StarMade 0.157 (optimization & fixes)

      Oddly enough this seems to have corrected itself.
    8. 0ldSkull

      StarMade 0.157 (optimization & fixes)

      Non-rotatable decorative blocks are being placed in an orientation different from the preview, and different from identical blocks placed in previous versions/patches.
    9. 0ldSkull

      Show block coordinates in build mode

      Thank you! That will be very helpful as I still have a lot of update/repair work to do.
    10. 0ldSkull

      Rotate block in-place

      Would like to see a method to rotate an existing placed block rather than having to remove and replace the block. perhaps this could be a checkbox in the advanced build menu. The main reason is that I previously rotated weapon computers for aesthetic reasons, or just to be able to recognize...
    11. 0ldSkull

      Show block coordinates in build mode

      The Structure tab info shows the coordinates (relative to the core) of a block which is part of each system/group. When trying to locate and fix isolated groups etc. it would be helpful if the coordinates of the looked-at block were displayed in build mode. It would also help if the...
    12. 0ldSkull

      Bug Drag : Salvage computer + AMC comp. Error

      In the news post announcing the patch, just before that table, it says: You can connect any MAIN system to any shooting system (salvage, astrotech, etc, as well as all MAIN) to get a change in the weapon behavior.
    13. 0ldSkull

      AI Turret random laser deviation

      Read much? I'm not the best shot, but good aim doesn't matter much when the gun doesn't shoot where the reticle is pointing. With my painfully slow rate of fire (need to rebuild the weapons since the update) it eventually became pretty obvious. I'd lead to the left (for instance) and see the...
    14. 0ldSkull

      AI Turret random laser deviation

      Are you sure it's an aspect of the AI? When I was fighting tonight I had a heck of a time hitting anything manually because much of the time the bullets weren't going where I was aiming, like the sights were randomly off.
    15. 0ldSkull

      Weapon discussion thread

      I did some brief testing last night and found that my previously serviceable AMC (only) on a small ship now fires only one shot every 3-4 seconds due to long weapon cooldown. Power was not a problem, it was the weapon cooldown/recharge cycle. This was using the updated blockBehaviorConfig.xml...
    16. 0ldSkull

      Moving the Core

      So let the game pace out the work, taking an hour or more to eventually relocate all of the blocks just as if I were doing it manually. The end result is the same, and meanwhile I can go have a sandwich or something...
    17. 0ldSkull

      Moving the Core

      Umm... how exactly is that "too much work" for my computer to do while the game is running, but not "too much work" for me to do manually on my computer while the game is running?
    18. 0ldSkull

      Moving the Core

      No arbitrary timers or handling of multiple cores should be necessary. Two "simple" rules (implementation notwithstanding): A core can only be placed on a structure which already has a core (to prevent placing a core on an asteroid/station/planet and magically creating an instant...
    19. 0ldSkull

      full scrap

      Two ideas: Allow to sell the ship in the vicinity of a Trading Guild shop (complements the buy-from-catalog function). Materials go into the shop inventory for purchase. Allow to salvage in the same conditions, or maybe relate it to the shipyards I've heard mentioned around here. Maybe...