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    1. 0ldSkull

      Finding out what builds what?

      If you press the button to change a factory's production, you can type a string to filter the dropdown list. For example, in a basic factory click the button which has "(change)", type "rod", and click the dropdown menu. The list will then show all of the rod lights, or more precisely all...
    2. 0ldSkull

      Pirate stations SOS

      It may be that you have to actually do some damage to summon pirates. The old/original station has no shields, and firing on a block immediately summoned some Isanths. A couple of days ago I was assaulting a new station, destroying the turrets first (during which a number of pirates appeared)...
    3. 0ldSkull

      Pirate stations SOS

      They do, at least in the new single-player universe I started a few days ago.
    4. 0ldSkull

      View Segment distance question

      I believe a chunk is 16x16x16, but is that the same as a segment? In an old message kupu seemed to indicate that it is related to blocks drawn, and not necessarily a radius of chunks around the player. Perhaps it is a measure of chunks containing something to be drawn, i.e. empty chunks do not...
    5. 0ldSkull

      intel? i don't have....

      The i7 processor has an Intel GPU built-in. You'll want to use the Nvidia control panel to set it to use the Nvidia GPU for javaw.exe.
    6. 0ldSkull

      Bug Elevator pushed through the top of a closed shaft with push beams

      That would be awesome, but read carefully: It is the new GUI he hopes to have done by Christmas, not the docking system. This statement doesn't even begin to make sense.
    7. 0ldSkull

      Bug Elevator pushed through the top of a closed shaft with push beams

      That isn't what I meant. Try, for example, building a similar elevator car inside a shaft rather than docking it into place after building. It can't be done, because the game enforces a small gap between the car/ship and the structure/shaft--you can't maneuver them close enough to appear to be...
    8. 0ldSkull

      Bug Elevator pushed through the top of a closed shaft with push beams

      There has apparently been a change in the past few months in the way "touching" entities behave, possibly in collision handling? I had mentioned it here after trying out the previously referenced elevator. It looks to me like there is a minimum required distance between a ship and a structure...
    9. 0ldSkull

      Mass Selecting option?

      Interesting solution. A possible reason they don't connect during paste could be that templates remember their own links. I found that pretty handy when duplicating turrets using copy+paste (to use blocks, before the new blueprint system), but supporting connection to a pre-selected computer...
    10. 0ldSkull

      Mass Selecting option?

      In build mode you can use shift-V to connect all adjacent blocks of that same type to the selected computer. If you've selected the computer with C before pasting I think it may connect the modules, but I don't remember for certain.
    11. 0ldSkull

      Rocket Rendering Limit?

      Missiles can use quite a lot of energy. Are you sure your power isn't just being drained and having to recharge between shots? Related: Are the missiles actually firing but not rendering--and able to damage or destroy the target--or are they not firing at all?
    12. 0ldSkull

      Server Reject:this login name is protected on this server!

      Sounds like this admin command: player_unprotect DESCRIPTION: removes protection of a playername with its star-made.org account name PARAMETERS: PlayerName(String) EXAMPLE: /player_unprotect schema
    13. 0ldSkull

      Rendering issue/ Large ship crashing game

      If you want better advice you'll probably need to give some information about your computer and settings. A not-necessarily-obvious factor can be GPU/video card memory. If you have 1 GB or less you should probably look at reducing the max segments (view distance) or texture resolution, etc. I...
    14. 0ldSkull

      Highest possible settings?

      In addition to kupu's recommendations: While working on some of my own textures I also found that turning off texture compression, and enabling the linear mag filter (in-game), made a very nice difference for close-up objects. Setting procedural background to 2048 was very acceptable, and a...
    15. 0ldSkull

      So about that trailer...

      I downloaded the elevator by Crusade and loaded it into a universe created with a recent build. The car clips through the elevator structure (explains the lack of friction problems), apparently including the area triggers. It shoots right out the top of the shaft so I have to run after it...
    16. 0ldSkull

      Graphics Driver Issues

      That sounds like either there isn't a dedicated GPU, or it is disabled in the firmware (BIOS) setup, or perhaps the correct driver is not installed correctly. You might want to see if there is a more specific model number, perhaps on a manufacturer label on the bottom of the laptop. For...
    17. 0ldSkull

      Starmade memes

      That snot funny.
    18. 0ldSkull

      StarMade 0.1836 New Tutorial and loads of fixes

      To be different... I was just up in my garden, maybe to actually do some gardening since it is currently only grass and dirt, but damn that is some amazing-looking grass and dirt now. Nice job kupu!
    19. 0ldSkull

      WARP GATE BUG

      Did you maybe build it across a sector boundary?
    20. 0ldSkull

      Meanderer

      Meander II has launched at 20:10 UTC 22 November 2014! This iteration of the project is identical in appearance to Meanderer I except for its yellow hull. Meanderer II travels at a reduced speed, taking more time to observe its surroundings and enhancing the possibility of player encounters...