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    1. Lancake

      StarMade v0.19226 Rail System and more

      I always assumed that was intended, I can't remember ever having the ability to do that in the dev build though.
    2. Lancake

      StarMade v0.19226 Rail System and more

      I have managed to make 4 working independent barrels (4 bobby AI) on the same turret base. They work well enough until they decide to target multiple ships, then it goes wrong ^^ The AI works but it's not exactly flawless, I assume we'll see some fixes about that soon since we already have...
    3. Lancake

      StarMade v0.19226 Rail System and more

      Does the thing you want to rail dock to have old docks in use? The whole entity can't have both systems. (and recipes will be added very soon, next hotfix)
    4. Lancake

      Updated to latest client, can't find the Rails system blocks

      Recipes will be added very soon, probably today or the day after (hot fix).
    5. Lancake

      StarMade v0.19226 Rail System and more

      You can still have the old docks on it, but they cannot be used. Don't complain though, I know a few guys that would have to remove 100+ docks :D
    6. Lancake

      StarMade v0.19226 Rail System and more

      The docking beam of your ship core has lost its old functionality temporary, everything on it (besides the ability to dock, which is a server setting) should be back soon in the next hotfix or 2. Edit: last time I checked, its function will be separated on 2 mouse buttons now, left click would...
    7. Lancake

      Shields and Rails/Rotators

      Rotators/rails/turret axis, they all use the same shield sharing system. and yes, if that body has 50% shield HP of its own shield max it will take the blow.
    8. Lancake

      Firing Missiles with Logic causes a Crash

      Also, if this doesn't help you out, please make a new ticket on http://help.star-made.org/support/home. They have seen this sort of problems hundreds of times already and they can track down the issue so you can easily fix it.
    9. Lancake

      Firing Missiles with Logic causes a Crash

      I'm not sure what your operating system is, or if you have a dedicated GPU. If you have a dedicated GPU, update its driver and make sure starmade is using that instead of intel HD. If not, update your intel HD graphics driver. Also make sure you are using java 64 bit if you have a 64 bit...
    10. Lancake

      Firing Missiles with Logic causes a Crash

      It does not happen if you fire the missile manually?
    11. Lancake

      Shields and Rails/Rotators

      Each entity that has 0/1 shield HP will check down its chain for an entity that has at least 50% or more shield HP of its own max. If it does, it takes the blow instead. This keeps checking till it finds the last chain (which is the mothership normally).
    12. Lancake

      Please make secondary weapon accessible with wireless logic

      I don't see it as a problem to be honest, it makes the current turret designs less useful, but it's entirely possible to make the same size turrets (even smaller in block size since you don't really need shields or power) with the new system. Sure the turret base doesn't have to be big and the...
    13. Lancake

      Lastest dev build question

      Update to the latest dev build and join this server, play.star-made.org:4242 It's the normal test server where I normally test stuff in, I'll happily explain and show you all features the new rails have atm ^^ 1 picture will sadly not explain it all.
    14. Lancake

      Lastest dev build question

      You can't go diagonally (yet? :d) but it is possible to go left/right, up/down, back/front and all that with a single rail network although it's a bit tricky to explain, I can show you a picture of an example if you want.
    15. Lancake

      Lastest dev build question

      Correct, possibly that will change in the future but mostly it is for gameplay reasons, theoretical it would be possible to make a 1 000 000 mass ship spin around so fast it would be ridiculous and cause a lot of server and client side problems.
    16. Lancake

      Lastest dev build question

      You link the speed controller TO activators (C on speed controller, V on activators). Then you link the speed controller to the rails or rotators you want to modify (C on speed controller, V on activators). If your docked stuff is moving at a very slow speed it's because it's too heavy, add...
    17. Lancake

      Implement a REAL fix for bug #1178

      Don't think so, still, if you want to see the results of fast firing weapons, change your block behavior config, put the cool-down of a missile on 0.1 seconds and use 100 ish groups. Fire away at something really solid and you'll see how using that system on cannons/beams is not advised.
    18. Lancake

      Implement a REAL fix for bug #1178

      Like I mentioned before, the same system could be used but it is not optimized for fast firing weapons. max fire rate per group is 10 shots per second. Also giving cannons and beams the same inaccurate system would make punch through and piercing obsolete.
    19. Lancake

      Implement a REAL fix for bug #1178

      I'm the tester that processed that bug report. I did not mean to "hypothese rudely", I underlined to lay emphasis on those words. If I came over rude towards you then I apologize. http://bugs.star-made.org/issues/1178 says it's not implemented for now. And I don't have a source/link/citation...
    20. Lancake

      Different faction point system promotes faction war/expansion

      There would be public warp gates that connect systems with each other (similar blackholes, but smaller scale). They would cost credits/FP to use depending on your mass etc. Black holes could indeed have a part of their sectors as real danger, a horizontal sector disc near the center that will...