It's not a bug, it's completely intended that it is for now capped at 1. Once the missile damage system is reworked and is more accurate, the same system can be used for cannons and beams, until then you'll have to wait.
Do you have a source/link/citation for that ?
Or you're just throwing hypotheses rudely around, passing them as fact, using underlined text ?
You gotta clarify.
Lets go back to where this started, because I think we're coming at this from different directions.
This started when it became clear that the OP's suggestion boiled down to "You already know this is a problem, but I don't think you're fixing it fast enough!" I responded with "Well it is an alpha, if the presence of bugs bothers you that much, might not wanna play alphas." Which went to "Well if everybody thought that bugs would never be reported and they wouldn't know anything was wrong until it went gold!" I responded with the idea that its more important to the devs to see duplicate threads by different new people than it is to see the same threads from the same people over and over again, because it reflects the playstyle of the majority better (and hence the importance of getting it fixed).
At which point you jumped on me for speaking on behalf of the majority for saying that the higher the percentage of people reporting the same issue indicated more people were running into it, and hence greater indication that it affected the majority of players instead of a very vocal minority.
That it is more important from a developer's standpoint that X% of the userbase is reporting it as being a significant issue than it is that the same dozen people have been saying it for months if no one else has ever reported it as being a problem.
Do you see where I am trying to come from with this? A majority of people reporting something as a problem is a better indicator of it actually being a problem than a small minority that just keeps bringing it up.
But, this isn't the bugfix sub-forum, this is the suggestion sub-forum. If their suggestion is to actually focus on this issue, when no apparent changes were made for a long time, that's a valid suggestion, wouldn't you agree ?
No matter how many times they repeat it, if it hasn't been changed, that's still valid. Of course its slightly rude, but that's part of the whole making a game in early access experience. If its not them, its going to be others.
Also, I think you somewhat come across as trying to appease for the sake of appeasing, when there isn't any actual harm being done. And I think it somewhat contributes to the tensions and confusion here.
And, appealing to the majority isn't a surefire indicator of something. It all depends on the case.
Not to mention StarMade offers singleplayer and multiplayer gameplay, and both are different in the way issues like this may affect players. Add to that the fact that the mutliplayer experience varies greatly from server to server, along with some server admins possibly mitigating the issues on their own initiative.
That would mean a lot of people possibly wouldn't really be affected enough by this to take the time to say anything. Perhaps they just decided that going along with all this was tolerable for them. Or maybe they just gave up on the game before expressing their feelings on this issue. We can't really know those things for sure.
Its the dev's call to judge if this might be important enough to prioritize it. But seeing as most of the game is basically about shooting stuff and building stuff that gets shot at (in its current state at least), its not unreasonable to believe that anything enhancing that part of the game might just be at least moderately popular with a significant part of the player base?
Additionally, a big part of every fan-bases and customer bases doesn't gets involved into the actual official community forums/ or even community forums at all.
And out of those that do get involved, its possible that a big group of like-minded people would gather around that community, and they still possibly wouldn't share the opinion of the silent majority.