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    1. Lancake

      Different faction point system promotes faction war/expansion

      Yeah, that's mostly the reason why I prefer to have your real home as invulnerable. Although you would most likely be forced to move out somewhere else if you only have 1 base left and they are constantly preventing you from growing :)
    2. Lancake

      Different faction point system promotes faction war/expansion

      At this moment I'm still aimed towards "invulnerable homebase" just because a homebase would not have a giant purpose, besides keeping a part of your fleet docked there. All defensive measures are done by your own NPC controlled fleets while you're offline. In theory they could also defend your...
    3. Lancake

      Implement a REAL fix for bug #1178

      It's not a bug, it's completely intended that it is for now capped at 1. Once the missile damage system is reworked and is more accurate, the same system can be used for cannons and beams, until then you'll have to wait.
    4. Lancake

      Implement a REAL fix for bug #1178

      The reason why it's capped to 1 radius is because the game just doesn't support large radius damage per projectile. Missiles are using an inaccurate system but it's optimized, it's an old though and needs some serious reworking. Note that you can't fire 10 missiles per second per group either...
    5. Lancake

      Lastest dev build question

      There's no "mass storage", running out of power, and staying there will make the enhancers ...not enhance anymore. Maybe it still enhances a bit but I don't notice it at least.
    6. Lancake

      Different faction point system promotes faction war/expansion

      Maybe you should read chapter 1 and possibly chapter 2 first ^^
    7. Lancake

      CIR - Term 1

      There's 1 person with 63 because he was the last guy that got selected, there is no need to continue the rounds for those excess votes since all 7 council members are selected.
    8. Lancake

      Different faction point system promotes faction war/expansion

      Thanks for the feedback, I agree with most parts but you seem to think that 1 man factions will be less powerful than 10 member factions. Since AI fleets would take over most defensive and offensive actions you could just sit back and let them do it (assuming the AI is better than it is now)...
    9. Lancake

      Different faction point system promotes faction war/expansion

      Yeah the last thing I want is guys going to a far away galaxy, gaining lots of FP and making a huge fleet, and then crossing to another galaxy to stomp the crap out of everyone =d Making them gain FP extremely slow, because they are not in a well populated galaxy (starting galaxy would be an...
    10. Lancake

      Different faction point system promotes faction war/expansion

      There's an "or" in there ^^ I either want a finite universe or exploring beyond uninhabited galaxies (or inhabited by not a lot) would have a big penalty on your FP gain. So doing stuff with FP somewhere in a god forsaken land is going to take a lot longer to prevent guys from massing a huge...
    11. Lancake

      Different faction point system promotes faction war/expansion

      Hm yeah I didn't mention that but most things you make will have a set FP fee. To prevent mass placement of outposts for example. I'll edit that in once I'm home, thanks for mentioning.
    12. Lancake

      Different faction point system promotes faction war/expansion

      Intro Hi! This is a large post so I don't blame you for not reading it completely, there's a TL;DR version at the bottom of this thread. I have some suggestions to make the multiplayer part of starmade a lot more interesting and engaging. At this moment you kill/mine stuff and you build more...
    13. Lancake

      Block placement edge-to-edge and corner-to-corner

      I like it, but it could get frustrating though. Now we have something that if you go near the edge that it flips the box area. Not entirely sure if that is a bug or something intended since it is useful from time to time.
    14. Lancake

      CIR - Term 1

      Congratulations to every winner! PS: Don't mess it up, we're counting on you guys.
    15. Lancake

      Advanced Build Mode: Drag Select Feature

      Hm, it might be useful but for 3D area boxes it can be tricky to implement, and probably just be really frustrating to use accurately. I would like to stick with the sliders, maybe adding keybinds to alter them without moving your mouse is better although I'm not sure about that.
    16. Lancake

      Paranormal Area Trigger Activity

      Reason why I said "Also your example would not be possible on any moving entity." Rails do work on moving entities without a problem.
    17. Lancake

      Paranormal Area Trigger Activity

      Your elevator is just a ship that's being pushed by beams right? If you put that elevator on a moving ship you'll bounce the elevator around till it phases out.
    18. Lancake

      LP Series Ideas/Help - To Be Recorded on the 6th

      Oh and if you want a tip, you can change the ID of shields in your block properties, that way every ship will spawn with 0 shield blocks because it can't find the block, that makes it a lot easier to apply hull damage without having to worry about killing the shield all the time (or forcing it...
    19. Lancake

      Paranormal Area Trigger Activity

      Most likely rails will have some sort of speed control. Also your example would not be possible on any moving entity.
    20. Lancake

      I voted... try to change my mind

      I really, really hope council members will be able to lay aside their differences. You're going to work together so if it isn't going to work out between 2 or more members, the whole council will be a failure and you will be the ones to blame. So please do not start a flame war on each other.