Yeah, that's mostly the reason why I prefer to have your real home as invulnerable. Although you would most likely be forced to move out somewhere else if you only have 1 base left and they are constantly preventing you from growing :)
At this moment I'm still aimed towards "invulnerable homebase" just because a homebase would not have a giant purpose, besides keeping a part of your fleet docked there. All defensive measures are done by your own NPC controlled fleets while you're offline. In theory they could also defend your...
It's not a bug, it's completely intended that it is for now capped at 1. Once the missile damage system is reworked and is more accurate, the same system can be used for cannons and beams, until then you'll have to wait.
The reason why it's capped to 1 radius is because the game just doesn't support large radius damage per projectile. Missiles are using an inaccurate system but it's optimized, it's an old though and needs some serious reworking. Note that you can't fire 10 missiles per second per group either...
There's no "mass storage", running out of power, and staying there will make the enhancers ...not enhance anymore. Maybe it still enhances a bit but I don't notice it at least.
There's 1 person with 63 because he was the last guy that got selected, there is no need to continue the rounds for those excess votes since all 7 council members are selected.
Thanks for the feedback, I agree with most parts but you seem to think that 1 man factions will be less powerful than 10 member factions. Since AI fleets would take over most defensive and offensive actions you could just sit back and let them do it (assuming the AI is better than it is now)...
Yeah the last thing I want is guys going to a far away galaxy, gaining lots of FP and making a huge fleet, and then crossing to another galaxy to stomp the crap out of everyone =d Making them gain FP extremely slow, because they are not in a well populated galaxy (starting galaxy would be an...
There's an "or" in there ^^ I either want a finite universe or exploring beyond uninhabited galaxies (or inhabited by not a lot) would have a big penalty on your FP gain. So doing stuff with FP somewhere in a god forsaken land is going to take a lot longer to prevent guys from massing a huge...
Hm yeah I didn't mention that but most things you make will have a set FP fee. To prevent mass placement of outposts for example. I'll edit that in once I'm home, thanks for mentioning.
Intro
Hi! This is a large post so I don't blame you for not reading it completely, there's a TL;DR version at the bottom of this thread.
I have some suggestions to make the multiplayer part of starmade a lot more interesting and engaging. At this moment you kill/mine stuff and you build more...
I like it, but it could get frustrating though. Now we have something that if you go near the edge that it flips the box area. Not entirely sure if that is a bug or something intended since it is useful from time to time.
Hm, it might be useful but for 3D area boxes it can be tricky to implement, and probably just be really frustrating to use accurately. I would like to stick with the sliders, maybe adding keybinds to alter them without moving your mouse is better although I'm not sure about that.
Your elevator is just a ship that's being pushed by beams right? If you put that elevator on a moving ship you'll bounce the elevator around till it phases out.
Oh and if you want a tip, you can change the ID of shields in your block properties, that way every ship will spawn with 0 shield blocks because it can't find the block, that makes it a lot easier to apply hull damage without having to worry about killing the shield all the time (or forcing it...
I really, really hope council members will be able to lay aside their differences. You're going to work together so if it isn't going to work out between 2 or more members, the whole council will be a failure and you will be the ones to blame.
So please do not start a flame war on each other.
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