Oh that's a relief. I tested that issue many times and was afraid I somehow messed up ^^
The one where all blueprints in a new world are set to enemy usable? If you meant that one, there's a server option to disable that as default. Creating a new world will also ask you to import the...
Can you blueprint this weapon? My 200 missiles linked with 200 beams and 200 explosive effect and a total of 8 groups have the correct power consumption.
Can you name these you have noticed? We'll check it out again.
So, what I'm reading from these changes to shield and power drain beams is...
Your message stated lock on missiles and heat seekers so I tried both. Works fine for me on the test server.
So the issue is not occurring anymore for you? Then probably the missile thread stopped working at some point, although then you should not get any SHP or AHP damage either I think so not...
yes it will despawn the renamed ship. This is kinda an oversight since /search now uses the renamed names, instead of the original one. /despawn_all (and /despawn_sector) still use the original one.
Yes, only happens for beams + slave/support that has more than 1 group. It has been fixed in the latest dev build already so hopefully we'll see a release for that soon.
I did try it, and damage was dealt just fine, the hull was destroyed and even a few missiles got through and damaged the system blocks completely. It could be that each missile just didn't have enough damage to bring down enough HP on armor blocks to show damage, what was its damage (per group...
Tested it out on most beams, they all have the same performance drop although damage beam has a bigger drop, considering it hits more blocks due to penetration. Talked to schema about it so he knows about it.
Latest dev build has both the power penalty issue for beams fixed and also the broken shield sharing for explosive weapons. I don't know when this is going to be released.
Unfortunately that's my fault. I only did a quick check for these and only checked it for the default weapons (no slave/support).
If a beam computer has more than 1 group and it's linked to a slave/support. You'll experience a huge increase in power consumption. This will be fixed asap.
DEFAULT_BLUEPRINT_ENEMY_USE = true Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_FACTION_BUY = true Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_OTHERS_BUY = true Default option for blueprints not in catalog yet
DEFAULT_BLUEPRINT_HOME_BASE_BUY = true...
Correct. That's for 2 reasons:
- System blocks barely have any HP, reducing damage by 50% would barely be enough to stop the block from being destroyed or to reduce penetration depth
- It makes your armor HP last longer so it isn't depleted immediately after just 1 hole and 20 seconds of system...
That's the case, no? 50% of incoming damage is absorbed by armor (if armor contributing blocks are hit), you can increase this to 75% with the piercing effect.
Well, the HP system is not finished and features will be added to it, mechanics will be changed.
The shipcore only serves 1 purpose atm and that is ship control, this will most likely change to something like a station, just the first block that is being placed and you'll have seats or whatever...
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