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    1. Lancake

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      Oh that's a relief. I tested that issue many times and was afraid I somehow messed up ^^ The one where all blueprints in a new world are set to enemy usable? If you meant that one, there's a server option to disable that as default. Creating a new world will also ask you to import the...
    2. Lancake

      StarMade v0.19361 Flash Light, Ship Scores, On-Ship Spawning & Bugfixes

      Can you blueprint this weapon? My 200 missiles linked with 200 beams and 200 explosive effect and a total of 8 groups have the correct power consumption. Can you name these you have noticed? We'll check it out again. So, what I'm reading from these changes to shield and power drain beams is...
    3. Lancake

      Spaced Armor; Key to Vctory

      Your message stated lock on missiles and heat seekers so I tried both. Works fine for me on the test server. So the issue is not occurring anymore for you? Then probably the missile thread stopped working at some point, although then you should not get any SHP or AHP damage either I think so not...
    4. Lancake

      GA-TL1 Longsword Black/white - Third try!

      Trying out an external link now, from dropbox.
    5. Lancake

      GA-TL1 Longsword Black/white - Second try...

      should hopefully upload the updated sment now.
    6. Lancake

      Bug LAG ?? Have you checked your MOBs ?

      yes it will despawn the renamed ship. This is kinda an oversight since /search now uses the renamed names, instead of the original one. /despawn_all (and /despawn_sector) still use the original one.
    7. Lancake

      0.19320 release config changes

      I updated the original post, it now also contains the config changes of the last release (0.19320)
    8. Lancake

      Damage beam using too much power?

      http://phab.starma.de/T380
    9. Lancake

      Hotfix for Damage Beam / Cannon Slave

      Yes, only happens for beams + slave/support that has more than 1 group. It has been fixed in the latest dev build already so hopefully we'll see a release for that soon.
    10. Lancake

      Damage beam using too much power?

      Yes it is fixed in the latest dev build, I'm not entirely sure if another hotfix is coming though. I'll poke around a bit.
    11. Lancake

      Spaced Armor; Key to Vctory

      I did try it, and damage was dealt just fine, the hull was destroyed and even a few missiles got through and damaged the system blocks completely. It could be that each missile just didn't have enough damage to bring down enough HP on armor blocks to show damage, what was its damage (per group...
    12. Lancake

      Shield Helicarrier Project. (wip)

      Tested it out on most beams, they all have the same performance drop although damage beam has a bigger drop, considering it hits more blocks due to penetration. Talked to schema about it so he knows about it.
    13. Lancake

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      Latest dev build has both the power penalty issue for beams fixed and also the broken shield sharing for explosive weapons. I don't know when this is going to be released.
    14. Lancake

      GA-TL1 Longsword Black/white - Revamped longsword

      Completely redid its systems and altered its look
    15. Lancake

      StarMade v0.19318 New Explosions, Tools, and Bug Fixes

      Unfortunately that's my fault. I only did a quick check for these and only checked it for the default weapons (no slave/support). If a beam computer has more than 1 group and it's linked to a slave/support. You'll experience a huge increase in power consumption. This will be fixed asap.
    16. Lancake

      Bug Every new Blueprint saved is set enemy usable.

      DEFAULT_BLUEPRINT_ENEMY_USE = true Default option for blueprints not in catalog yet DEFAULT_BLUEPRINT_FACTION_BUY = true Default option for blueprints not in catalog yet DEFAULT_BLUEPRINT_OTHERS_BUY = true Default option for blueprints not in catalog yet DEFAULT_BLUEPRINT_HOME_BASE_BUY = true...
    17. Lancake

      New hp system breaks combat, doesn't "make it better"

      Correct. That's for 2 reasons: - System blocks barely have any HP, reducing damage by 50% would barely be enough to stop the block from being destroyed or to reduce penetration depth - It makes your armor HP last longer so it isn't depleted immediately after just 1 hole and 20 seconds of system...
    18. Lancake

      New hp system breaks combat, doesn't "make it better"

      That's the case, no? 50% of incoming damage is absorbed by armor (if armor contributing blocks are hit), you can increase this to 75% with the piercing effect.
    19. Lancake

      New hp system breaks combat, doesn't "make it better"

      Well, the HP system is not finished and features will be added to it, mechanics will be changed. The shipcore only serves 1 purpose atm and that is ship control, this will most likely change to something like a station, just the first block that is being placed and you'll have seats or whatever...