Search results

    1. K

      Weapon balance, we don't need that

      Missiles are fine? They ar OP. Lock on over insane range, doing the same DPS than other weapons but over a huge radius and hitting all entities inside this radius. Example: Ship with two small Turrets, Missile hits all 5 entities => 5x dmg on the shields of the ship. (As long as over 50% of...
    2. K

      New Core Element for Modular Components

      Please give us this :) It just should behave as it is the same entity it is docked to. So you could also link storage, weapons, whatever in between. So we could build modular interchangeable weapon-systems :) Reactors, real transformer-ships ... :) When I say reactors I mean all things...
    3. K

      Knack's Faction overhaul

      Sure, everything is somehow exploitable. But don't forget that claiming a system costs also some FP and your enemies will try to destroy your systems as fast as possible. But I agree some extra costs depending on distance could help the balance. Therefore the calculation becomes more complex...
    4. K

      Brainstorm This Better Faction War System?

      I just leave this here: http://starmadedock.net/threads/knacks-faction-overhaul.7190/ My thoughts about faction points and give reasons to actual start a war.
    5. K

      Direction control blocks

      If just the Push/Pull effect would push/pull you into the direction the effect-computer is facing, that would be great. And would totally fulfil your suggestion. :)
    6. K

      Knack's Faction overhaul

      No, if you haven't the permission for a system, all within this system is hostile. That doesn't mean that there must be a war, that is the core point of differencing between inner and outer systems. So you don't check if you are just jumping in an enemy system? The thing is, I think it would...
    7. K

      Knack's Faction overhaul

      Why shouldn't the turrets react? You fly in a forbidden sector, warning pops up, after 30 seconds everything becomes red (enemy) and all turrets will start firing. (Or everything in the sector is always red, I don't care) I don't get your point. It just should not auto-declare war, except...
    8. K

      Knack's Faction overhaul

      I was thinking about not posting this, because Lancake postet this http://starmadedock.net/threads/different-faction-point-system-promotes-faction-war-expansion.7166/ But because this is different and I was thinking for a few days about this, here it is :) This suggestion tries to improve the...
    9. K

      Salvage Beams: Use All Linked Storage

      As Bench said, it already uses all connected storages. Are you sure you connected them? Farming pirates, asteroids and planets in one run can fill up to three storage boxes. And it works for me as it should.
    10. K

      Server to Server Gate/Portal?

      I would love a persistent multi-server universe much more. Each Galaxy loaded by another server. This way we could scale the game up to MMO level. A gate between two servers should be simple, but you would have a long loading-screen ;)
    11. K

      CHEESEBURGER GUN AND ANGRY BEARS!!!!!

      Sheldrix, go home you're drunk :P
    12. K

      Less boring FTL

      I like the actual jump drives, but I see hyperspace could solve some problems. If you need shields to survive in it and it would apply continuous damage to the shield, a big ship (with more shields) could travel a longer distance. (I think in most films/books/stories small ships can't travel...
    13. K

      (arguably) small suggestion for the new wireless logic

      Instead of linked modules (with C + V), only named modules. And if there are multiple Wireless logic blocks with the same name in Range, apply the signal to all of them. => Drone killswitch => Remote Hangar Doors => Dockable control centres, compatible to all your stations/ships The Range...
    14. K

      The awesome new combat meta

      Some said, firing weapons should trigger a jump-drive cooldown, I would say the opposite. Let jump-drive use trigger a global weapon cooldown of 15 seconds or so, also for all docked entities. So you can troll-jump if you want, but no stupid hit and run. Also if a jump would additionally...
    15. K

      The ultimate drone R&D thread

      I worry about server performance. Or isn't there much impact?
    16. K

      The ultimate drone R&D thread

      About how to clean up after drone use: Do you guys think it would be possible with the upcoming wireless logic-modules to build a killswitch? I think about a wireless activation module + warhead And to the max weapon range, for me it seems like my drones go on max range of the target and not...
    17. K

      Is pulse uselles as master?

      Sure it does, but only to astronauts. Testing it the first time was a very deadly experience. At least before Version 0.19174, haven't tested it since then.
    18. K

      Is pulse uselles as master?

      I tried Pulse-drones and failed. I thought the drones would fly to max weapon-range, but all they did was nothing. Seems like they "see" the enemy only if it is in x-times weapon-range. They got shot and didn't react :( Also pull-beam will not work, because that pulls the enemy to you and not...
    19. K

      Beam rework/alternate beams.

      I have a Deadalus with Beam main-weapon. Just slave beam-beam and you have a long range, slow firing weapon. Then use the effect of you choice and enjoy. Mine is ION therefore it is a shield-eater, and if you're aiming right (or use AI ;) ) then it is possible to oneshot a smaller ship. If I...
    20. K

      Surprise Dev Update

      That doesn't work (tested in DevBuild 19182 if I remember that right) But I'm pretty sure that gets implemented. As soon as that works, you are able to build moveable storage boxes which you can use to auto load/unload a cargoship <3 Also, transfer drones from your station to you carrier ...