Search results

    1. K

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      I also need the bugtracker because of a serious bug, but i don't find it :(
    2. K

      Viability of Power Cores (Docked Reactors)

      It is better to use two power supply systems than one power supply - cannon slave. Triggering the two systems one after the other gives you the full 240 e/s per module. Power supply - cannon slave gives only about 190 to 200 per module.
    3. K

      I figured out what Power Reactors I supposed to be.

      But because of the limitation of this technology, it can't handle unlimited amounts of dark matter. When 1 million dark atoms per second are reached, all additional dark matter is dropped and only the cosmic noise is used after that point.
    4. K

      Gigantism

      Have you ever tried to hit a fighter with a titan while not using lock-on missiles? Why should this fighters be invulnerable to titans? Oh wait... Sure if the titan has more in-combat-recharge as you have dps, you can't destroy it. But otherwise, the smaller more agile fighter could hide in the...
    5. K

      Gigantism

      No, why should we do that? Seriously, why should any small fighter be able to destroy a much bigger ship? Use small Ships in a higher number and all is fine. The shield regeneration goes on cost of powerrecharge and mass that you could spend for other things. That is no invulnerability, it is...
    6. K

      Simple Discovery/Scouting Missions

      Sounds nice. Very simple, easy to implememnt (As far as i can say), boring on the long time, but better than nothing. Quest 1: Scan undiscoverd Station or Planet Quest 2: Take out piratestation Quest 3: Transport something to shop/tradingstation XY
    7. K

      Brainstorm This New Power Block

      I love the idea of system which need some kind of space around them. I hope glass is a hull-block :)
    8. K

      Gigantism

      Gigantism will be fixed as soon as the AI-Update comes out. Simple as that. An AI fleet consisting of different shiptypes (fighter, bomber, ...), led by a player will be the ultimate answer to a single titan ;) I think titans are balanced as they are, only the counterpart isn't implemented...
    9. K

      Easy to implement logic fix

      No, i mean like bidirectional linked Activation-Module f.e. for a hangar. While open the module is on. All over the ship are accesspoints and it doesn't matter where you press the button, you will see the status everywhere. One could make that by a button + a indication light, sure.
    10. K

      Curious Fuel Survey

      Everyone could just try out a fuelsystem by simply editing the blockBehavier.xml Just turn up the powertank amount from 1000 to 100.000 And turn down the Powerbonuscap to 1000 or 0. Build big Stations with many power reactors to refill your ships and look how long you can operate like this...
    11. K

      Easy to implement logic fix

      Preventing manual activation of blocks by default is a bad idea, because what if I have a logic-based hangar door, but have to open it from my ship with the activation beam? What's about self resetting Activation-Modules? They are meant to be activated by hand. I see the need of preventing...
    12. K

      Read by Council Grid based logic computer system

      Similar to something i suggested a while ago. The thing is, even if you have only one input and one output, i know many small circuits what would fit into such a block. The easiest way to make this a little better is to set up two Input blocks in the grid, one OR and one AND. OR is high if any...
    13. K

      Make tab + f6 only availale to admins

      Sometimes it is usefull if you are stuck somewhere, but you could ever just commit sucide, so making us imobile is the thing.
    14. K

      Dev Blog : June 2nd 2015

      All nice to hear. About improved chat commands: Will we be able to connect to the games IRC-server with normal IRC-clients in the next release? Then we could use all the awsome avaliable IRC-bots and implement some kind of plugins/mods through the admin-commands. Or simply idle in the chat all...
    15. K

      Building with standard armour be like:

      White is the worst. If building black, you don't see anything, if you build with white, you well not see anything for the next 10 minutes :P The lighting option is very weird, because i would supose this option deactivates the normal ambient lighting and then lightens up the area, but it just...
    16. K

      Custom Faction Territory Music

      Because of Copyright, this is a REAL BAD IDEA. I don't think every admin is a copyright expert and has the time to check the license of the uploaded music. Copyright violation can cause draconian penalty, servers with 100 users could be charged for several tenthousends Euros/Dollars. It could...
    17. K

      Weapon balance, we don't need that

      I would suggest to let the system as it is (until shema has time to realy redo it) and just do some little modifications. At first, as i know the missile-hit-all-entities bug should be fixed soon. (As long as you have more than 50% shield) So every weapon, except damage pulse, has the same...
    18. K

      Crew

      Haven't thought of this, i agree that could break it's lore. But to be honest, who or what would be capable to destroy this ship? I mean which PC could even handle a combat between two of such supertitans? I think even if the efficiency of such ships is at 25% for roleplay purposes, it would not...
    19. K

      Crew

      My vision of a crew system is the oposite of buffs. I would say a ship as you build it is 100% efficient. Depending on it's size, a ship needs crew and if there is to less crew, the ship doesn't work properly. So if your ship needs 4 crew and you have only 3, your ship would work at 75%...
    20. K

      Very simple way to make small ships useful (no gigantic titan nerfing)

      What about making the detection range depending on your own mass and the mass of the other ship. For example: Own ship = 1000 mass Enemy = 1000 mass = 100% detection range Own ship = 1000 mass Enemy = 500 mass = 50% detection range Own ship = 1000 mass Enemy = 200 mass = 200% detection...