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    1. K

      Cool things that could be made with rails

      Hmm, 3D-Printer in StarMade out of rails? <Techporn>
    2. K

      Make doors and force fields non-hitable when open

      I don't know the behaviour of blast doors, but plex doors don't get hit already ;) I think it's the same with blast doors and force fields. Area trigger get hit, and please don't take this away. Don't remove my beautiful bubble-shields and docking-slot shields. Also it's a way for enemies to...
    3. K

      Implemented Variable speed rails

      It would also be cool, if rails would work between two entities if the rails are aligned right. In the current state that doesn't work :( (I tried to build a rail from my station into a docked ship, to transfer another ship, consisting of a rail-docking-module, a core and a storage, if you know...
    4. K

      Starmade Logic Tutorials

      Mine is a static RAM with system-registers, very fast I suppose. x=x+y takes two cycles (2 s) 1.) Write y to ADD_REG 2.) Add x and write it to x (instead of ADD_REG) Read and Write are separate operations, or can be done at once (transparent)
    5. K

      Color Slider for Hull Colors, Hull Paint and Buff to Hull

      I don't think it has an performance impact unless some idiot build 1000 drones, with 1000 different colours. Maybe all hull and armor blocks can be used to differ the colour. Per default the colour is set to the present value and if you want you can change it for that structure. Would not use...
    6. K

      Color Slider for Hull Colors, Hull Paint and Buff to Hull

      A Meta-data friendly version of RGB blocks would be to have one or two "blank" block series (Full, Wedge, Corner ...). You could choose the colour of these two series with a RGB slider and that value is saved ONLY for that structure. If you change the colour, all blocks of this series also...
    7. K

      Compression Blocks

      I had a similar idea not long ago, but didn't post it, cause maybe it wouldn't work as intended. It was also a compression block, costing 11 times the cost of 1 block and have 10 times the effect + 10mass + 10 times the other requirements. But also needs a 3x3 area of air (or non functional...
    8. K

      Starmade Logic Tutorials

      No I don't use your RAM. I have looked at it after I built my own and for me, your RAM looks inefficient. :) I'm also waiting for the new blocks, but they will not solve anything for me, because the upcomming Flip-Flop-block needs nearly as many blocks as my current RAM-solution. I have...
    9. K

      Diverse Mining

      I think Planet-Core-Mining would be the most important thing to improve the gameplay. It would wars more dynamic. Now, if the factions only have one big base marked as homebase, there is nothing for them to worry about. And we haven't much rewarding things to build. Core-mining would be a good...
    10. K

      Make it so an active stop drive neutralizes the gravitational pull of a wormhole.

      Just tested that yesterday, seems like the stop-effect has no effect aggainst wormholes. Let the stopeffect neutralize a certain amount of gravity. So the wormhole won't suck you in from far away, but if you come too near your stopeffect will not protect you from all the gravity.
    11. K

      How to make side arms useful

      Let pistols only bypass shields on door- and forcefield-blocks, and of course on the core. Or better, no shield bypass on the core but let us hack the non-overheating core with right-click, takeing 60 seconds or so.
    12. K

      Heath shields

      What if i told you that suns consist of gas in plasma state and therefor you can pass through it? :P But i agree, they should have graviation and you should notice it, when you touch them. Similar to the effect of water in austronaut-mode (If i remember that right) Also i think heat-shields...
    13. K

      Extending Ship Shields to Turrets- A Solution

      Why not introduce a block similar to the turret enhancer, a shield transfer block, slaved to the turret docking module. Every block transfers 1100 shieldcap and 55 regen to the docked ship. Example: Ships has 2200 shield and 110 regen, one shield transfer block slaved to the turret. Now the...
    14. K

      [Logic] Processors Design and Conception

      takethispie To your post in the Logic-Tutorial Yeah i built a processor, and I'm trying to find solutions to avoid the loading problem. http://starmadedock.net/threads/chunk-loader-sector-loader.6415/ I have already found a temporary fix for me, to avoid "memory" corruption. Because the logic...
    15. K

      Huge numbers...

      Sure, stack limits are coming, but until that, i would love this solution, and it would be definitly very simple to implement.
    16. K

      Chunk loader / Sector loader

      For my purpose something completly different would also work. (almost) A logicblock named "Loading-Indicator" If no signal supplied and the Sector just got loaded, it outputs a signal for the first minute. If a signal is supplied and the sector gets unloaded, it outputs a signal. The sector...
    17. K

      Chunk loader / Sector loader

      That would maybe cause extrem long chunkload times, if it is calculated by the server. But the calculation of Logic could be outsourced to the local computer. I see no manipulation purpose in logic. Factories schould always be calculated by the server. (Storages can output to logic, one should...
    18. K

      Chunk loader / Sector loader

      Little question: What are masses? And how big is the lag it causes? Because in Singleplayer i haven't any problems with the logic, once it has been loaded. And i want to migrate some parts of it to a server when I'm finished.
    19. K

      Chunk loader / Sector loader

      So why would i need this. I have enough factories, that is not my problem. My problem ist, that my logic gets unloaded when I leave the base and after i come back, the logic takes some time until it is loaded again. It will not be loaded at once but in the order i placed the templates and that...
    20. K

      Arithmetics and Logic

      Most things you suggest are already doable through logic, but as you said, that takes some space. Basic arithmetic operations, memoryblocks, counter, that is not realy a problem to do with logic. If you know how. A Meterblock would be cool ;) I would love a Logic-Container-Block, where you...