Search results

    1. K

      Improvement of building experience

      Servers with 50x50x50 areas? Uptime of 75% maybe? Or just no players cause of extreme lag? I'm aware of all this options, I'm using a build area of 250 in SP. The thing is, servers normally don't want their players to build such big cubes, cause of performance or to prevent servers crashing...
    2. K

      Improvement of building experience

      exactly Say you just built an awesome looking external gun with two outputs and now you want to build 3 more of them by copy&paste. Would be easier if it would autoconnect if you have pressed "C" on a computer before. It's not such a big deal, but should also be not a problem to implement. To...
    3. K

      Improvement of building experience

      Give us an option for Copy&Paste to also save display texts and storage filters. Give us an option to connect a computer to the modules we just pasted. For me the most important: Change the limitations of advanced build mode from a cube to an absolute number of blocks. For example, instead of...
    4. K

      Recognized by Council New Territory System

      Then the whole galaxy is red at the beginning? I thought you mean that only for player factions.
    5. K

      Question regarding weapon/shield values

      While in fight, shield regeneration is at max 10% If you have 100% shield, the regen is at 5% if you have 0% shield, the regen is at 10%. At 50% shield you have 7.5% regeneration. After the shields reached 0%, the regenerations stops for 10 seconds. While getting hit the regeneration continues...
    6. K

      Recognized by Council New Territory System

      Just letting a here a link to my older thread that has also links to other threads concerning Factions/FP/Territory http://starmadedock.net/threads/knacks-faction-overhaul.7190/ My idea was also to give different FP-income and expense from what is in sectors. I think a combination of this two...
    7. K

      Rail based combination lock

      This is the discussion thread of my rail based combination lock in the community content. http://starmadedock.net/content/combination-lock-the-only-secure-one.3032/ I present you a combination lock with an insane number of possible combinations, buildable in two versions: One without any...
    8. K

      Combination Lock (The only secure one) - Fixed the blueprint

      Fixed the blueprint, added countermeasure against brute force. Optimal code length = 4 and 5 with 3024 combinations
    9. K

      Combination Lock (The only secure one) 1.1

      Version 1.1 uploaded, now all should work This combination lock brings your security to a whole new level. It is based on rails instead of logic, there are no logic connections, so there is no reverse engineering. Possible combinations per code length at a 3x3 panel: 9 .. 362.880 combinations 8...
    10. K

      Read by Council [Logic] One-Block Logic

      We don't do that on servers and also not on ships which are meant to fly around. It's cool that we have the possibility do build computers, but that shouldn't affect the normal gameplay ;) But at least with the rail update, there is a need for bigger logic circuits, and therefore this one-block...
    11. K

      Read by Council [FactionConfig] Setting to Allow the Acquisition of Territory with Negative Faction Points

      You could give them faction-points with an admin command, so they can claim again. But the config option would be very useful. The funny thing is, I suggested nearly the same for the server I play on. The difference is, I would turn up the flatcosts and decrease the points earned by player. If...
    12. K

      A manifesto on the relationship between ships and stations

      Just found another problem with stations. All I know we don't get an alert when a station is under siege. The last times I only saw that the station was attacked because of the kill messages from the turrets. So an alert "Station [name] [x,y,z] is under attack!" would also help a little. Maybe...
    13. K

      Recognized by Council Improve navigation filters

      With hatch's you mean Doors and so on? (I don't know the word XD) If so, there isn't any differentation at the moment, so we can't filter that. As soon as we are able to differ we should be able to filter it, sure. The drones haven't to be an extra category, just set the min and max mass. AI...
    14. K

      Recognized by Council Improve navigation filters

      Give us some new filter option in the navigation panel: An option to hide overheating entities Let us set a min. and max. mass of the entities to show (at least for ships) An option to show/hide neutrals, enemies, own faction and allies The best would be to have the full set...
    15. K

      Planned Stack Limits

      All blocks use the same size in Starmade up to now. And until the last update they had the same mass as well. I don't care if mass and/or size is considered to determine the max amount. Some tech: However, in the meantime I think it's better to determine the max cargo capacity by multiplying...
    16. K

      Planned Stack Limits

      Build a cargo ship, dock your miner onto it, change to the cockpit of the cargo ship, jump into the system where you want to mine undock your miner and mine asteroids/planets. Unload your miner from time to time at the cargo ship, when finished dock the miner again on the cargo ship and jump...
    17. K

      Planned Stack Limits

      And that's the reason why we don't see any freighters flying around. All possible items in the game will fit in about 19 plexstorages. I have no problems with introducing a new storage controller for the storage areas and let the plexstorages with its 36 slots store metaitems only. What? How...
    18. K

      Planned Stack Limits

      If we get the physical representation, as described in the thread I linked to, I would set two additions: First, every physical block should store up to 255 blocks (One byte, very optimized) Second every of this blocks should have 0.25 mass if used. (would be the same mass as advanced armor has)...
    19. K

      Read by Council Block request: fence/handrail

      Good :) I'm not sure if you got it right. With thin like a light rod i meant the width. Length and height should stay one block-length. So the fences wouldn't have to connect to others, they are alway the same size.
    20. K

      A manifesto on the relationship between ships and stations

      Tried that, and still doing it. It's the best to suprise the attacker but once he got it, he would be able to jump in one sector farer away and take down the platforms first., still a good option. The only real problem is friendly fire if the platform is behind the station and tries to shoot the...