Search results

    1. K

      Refinery auto start/stop

      You need two refineries, one of them has to run all the time. Then you have a pull chest, that pulls out of the refineries, place the OR beneath the chest. Your normal sorting system has to pull out of this chest. Now, if there are raw materials, the always-on-refinerie will pull and do it's...
    2. K

      Read by Schine More shapes for Carved Ores and some planet blocks.

      I would need an Ice Wedge for my engines
    3. K

      Rails, Cores, & Targeting

      You are able to hide docked entities in the navigation panel. (The same way as turrets) Press N => Filter => uncheck "docked"
    4. K

      What is the largest know ship ever made?

      Unfortunately it's very outdated. We started to refit it a while ago, but paused the project for other builds. Maybe I should continue :) (We are not the creators of the ship, we just don't want to see such a beautiful ship die)
    5. K

      Brainstorm This Missile ammo brainstorming

      Off Topic
    6. K

      Brainstorm This Missile ammo brainstorming

      I would love a torpedo system similar to the OPs suggestion. But not as replacement for the actual missile weapon. I also would suggest that they aren't fired by a missiletube or something, instead the should have special docking ports from where they get launched. Ones launched you have to...
    7. K

      A Bomber Weapon That Pierces Shields

      As said somewhere else, the only shield ignoring weapon I would accept, is one that hits the Structure HP directly without destroying blocks. (As long as the shields are up) Maybe it should hit the armor HP first for balancing reasons. Weapons that ignore shields and destroy blocks directly...
    8. K

      Hotfix for Damage Beam / Cannon Slave

      Reduce the outputs per weapon computer to one, then it works. It's a knwon bug. It is only affecting beams and as far as i know only with a slave.
    9. K

      Read by Council Block request: fence/handrail

      That's what i meant :) (Metal grill to be exact, but this would be ok)
    10. K

      Shield sharing for docked objects

      You are playing Version 0.19320 ? Because in 0.19318 there was a bug with it. (Missiles ignored shield share)
    11. K

      Turret Size vs Ship Size

      The problem with the star wars turrets is, that they have really small barrels. There is a possibility to build them, by setting the rail docker directly in the front part of the barrel (only 2 or 3 cannon blocks would be visible) and the big part of the barrel would be hidden by the base. (Very...
    12. K

      Turret Size vs Ship Size

      1.) Try to hide the base in the ship. 2.) All power recharge and cap has to be in the base 3.) If the base supplies enough energy, you could use overdrive to decrease the size of the barrel 4.) First (raw)design the turrets, then build the ship for it. Big turrets on a ship, that's not designed...
    13. K

      Rail docked entity orientation detection.

      Not working for me, cause the rail would bug into the lock in the same way it bugs into the station :( (Only happened once so far and the stations is spawned since a week, while the door only was 5 time opened and closed) Also as far as I know this could lead to higher load on a server and...
    14. K

      PVP balancing weapon

      The only shield bypassing weapon I can imagine is a X3 style projectile cannon. In X3 it is using ammo that is special crafted to be not affected by shields. (So far the lore) The only balanced implementation I see for starmade would be, that such a gun ignores shield an directly hits the...
    15. K

      Rail docked entity orientation detection.

      The check would be very simple and would not affect performance. The use cases are more than to avoid stuck rails, because the orientation is not as predictable as you might think. In small rail systems where only you are docking things, that should no be the case. But as soon as other players...
    16. K

      Research/tech tree for gadgets

      My suggestion to this: Introduce "Research Point" drops. They should come from the upcoming fauna and from killed pirate ships. Also the "Science Block" would produce RPs very slow (about 1 per faction round). Only one Science Block per station/planet. A new metaitem called "Research Sheet". Buy...
    17. K

      Rail docked entity orientation detection.

      In my case, your check by another rail would have failed and both rails were stuck. (The collision check failed for some reason)
    18. K

      Rail docked entity orientation detection.

      With orientation indication it would at least be repairable. (in my case)
    19. K

      Rail docked entity orientation detection.

      Incorrect, I'm running in huge problems at the moment because as soon as the server is lagging, the rails behaviour is not deterministic. Yesterday I had it, that the rail-door wasn't rotating while the closing process, for normal no problem, it is designed to correct this at the next opening...
    20. K

      Improvement of building experience

      Yah sorry, also all OT I just wanted to point out that there are problems with big build areas Added