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    1. GaeasSon

      Make ships go kaboom instead of spawning

      OK, so how about this: When the structure goes critical, the game engine notes the current power output. Client then displays a solar flare effect at the ships core, size proportional to the total power output. The game then removes the exploding ship from the game, saving its current structure...
    2. GaeasSon

      10 place block; 20 goto 10

      10 place block; 20 goto 10
    3. GaeasSon

      10 place block

      10 place block
    4. GaeasSon

      Engine Porn

      Animated behind the link...
    5. GaeasSon

      Sympathy for the Pirates

      This is a humble suggestion, and may not be popular... Yes, everyone hates the pirates. Yes, they are heartless, soulless brigands who would sell their mothers for fermented y-hole space-rum. BUT! Can there be some minimum sanity checking on pirate craft before they spawn? By default, a...
    6. GaeasSon

      Make ships go kaboom instead of spawning

      What if.... When the ship is damaged to the point of "overheating" All of the power generation and weapons blocks take on the properties of "warheads". This could cause uber-lag, but the effect of chain reaction explosions cascading through systems would be epic. if we had different power...
    7. GaeasSon

      Galaxy Class Shipyard 20150829

      Still a work in progress, but if you want a functional shipyard that can take a Galaxy class ship with a few meters to spare, here it is. Shipyard dimensions:750 x 550 x 200 SMENT: https://drive.google.com/file/d/0B3PR3_NSinHLSkEzWVVtZ3NPVDg/view?usp=sharing Sector Export...
    8. GaeasSon

      Federation Shipyard (Medium) 2015-08-29

      Applying holographic transporter and replicator technology on a previously unheard-of scale, the new Federation rapid design and deployment facility provides a strategic advantage to Starfleet. This new installation supports two fully functional shipyards. The smaller unit is capable of...
    9. GaeasSon

      Defense Satellite 1 20150828

      Useful for positioning near valuable resources. Drive the satellite to a strategic point in space, then using your structure menu, start the AI, and release docked structures. Edit: Holy crap do these things work! I surrounded my shipyard with a loose sphere of these things. Suddenly with...
    10. GaeasSon

      Storage Management: "Add Filtered"

      With the advent of Shipyards (Yay Schema and the Devs!) I suddenly have to do inventory management of large numbers of blocks. A small change would make this process MUCH easier. When you set up your pulls between storage units, you can filter the items you'd like to pull. If I want a...
    11. GaeasSon

      New Block: flat plates

      Yes. Coincidentally, I think I brought it up after building the Defiant, and for all the same reasons. I don't recall the exact response, but here's the essence of it. "blockIDs are a precious limited commodity". We can only have so many things before Schema needs to expand the data size...
    12. GaeasSon

      Current Build: Teasers and previews

      Here's a tease of my current project. What are you building? This shipyard is functional. That's a brand new rebuilt holographic TOS Constitution in the cradle. Both projects are at about 90% complete. Why does polishing all the fiddly bits seem to take so LONG?
    13. GaeasSon

      Brainstorm This Asteroid spawning and balancing mining

      I like the idea of planets being a source of renewable resources. Planets should be where you go to "farm" both literally and figuratively. Maybe each tectonic plate spawns with a random distribution of ores, with a chance to be rich in a single ore. On a planetary plate, as you said, a...
    14. GaeasSon

      Brainstorm This Asteroid spawning and balancing mining

      Space-Druids: Let planet mining happen, but for every minute you mine a planet, let there be a percentage chance that a fleet of space druids will jump in and start blasting you for despoiling the planets natural beauty. Alternately, what if fully functional scanners let you analyze the...
    15. GaeasSon

      Brainstorm This Crew: Stations, bonuses, specialties, experience & expense.

      As has been generally suggested elsewhere: I'd like to see crew on my ships manning functional systems consoles, providing in-play bonuses. I'm starting a new thread to present some specific ideas that lead in that direction. Specialties: Cadet: No bonuses Engineer: Energy efficiency or...
    16. GaeasSon

      The turret thread

      Internal Turret Combat testing The Constitution on routine patrols encounters a flotilla of small Tholian patrol craft.
    17. GaeasSon

      Recognized by Council Add XOR gates

      I don't know. Buttons (periodic switches) and flip/flops mostly obviates my need for XOR gates.
    18. GaeasSon

      The turret thread

      Here's a working prototype: Here's a section of ship hull plating with embedded turret. Here's the same section with gun port open. The turret housing is a 7x3x3 Barrel, which is connected to the "X" turret axis just under the hull plating. The barrel shape rotates within a window in the...
    19. GaeasSon

      another hyperspace idea

      There are two very different kinds of wormholes. One is a non-euclidean bridge between two arbitrary points in space-time. The other is a literary device preventing the need for endless games of pinochle between star-ship crewmen. In star-made I believe we are modeling the latter phenomina
    20. GaeasSon

      Turret Testing Platform 2015072401

      In order to test a bug in the Rail turret system I needed a testing platform with every rail turret orientation. And then I thought Why not share? All 24 rail-turret orientations. Enough power to run a medium/small turret. maybe more. X/Y/X planes color coded and marked. Load it up with...