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    1. GaeasSon

      Block: Rubber or Rounded to Remedy Rotational Restrictions!

      No, and that's brilliant! Giving it a try now. I do still believe rubber blocks would solve many small annoyances, smoothing the seams between structures.
    2. GaeasSon

      Block: Rubber or Rounded to Remedy Rotational Restrictions!

      At the Right now I'm trying to set up a simple hinged door with rotator blocks. It's one of those hatches that rotates down to become a ramp, or up to become a wall. But my ramp can't rotate because its rotation is bound by the deck blocks adjacent to the axis of rotation. I CAN work around...
    3. GaeasSon

      Ship Turning Mechanics make NO sense whatsoever!

      Apart from the possibility that the coders shouldn't code physics while substituting caffeine for sleep... the trouble I see here is that real-world physics and playability are in conflict. We want even our large ships to be able to turn in a reasonable period so that we can maneuver in...
    4. GaeasSon

      Force-field Emitter (secondary shielding?)

      I'd seen the perennial bubble-shield threads, but this seemed just enough off that concept that it might fly. I'd thought about maybe having "healthy" VFFs be invisible, then maybe flash visible for a moment as they are damaged.... Or maybe the only way to tell that there is a VFF in...
    5. GaeasSon

      Force-field Emitter (secondary shielding?)

      I'm imagining a controller/enhancer style system that actually builds simple virtual structures out of force-field blocks. The controllers would be toggled from logic or the flight menu. The controllers can be set to project a plane, partial cylinder or partial sphere. The dimensions of the...
    6. GaeasSon

      Rejected Gold hull

      You may be over-thinking this a bit... You can produce a cheap-and-cheesy effect that will register to the brain as reflectivity without actually fiddling around with specularity and ray-tracing. Create a tesselating smoothed noise texture. Apply that texture as an intensity mask against the...
    7. GaeasSon

      Docked contact logic, and Directional textures

      Not that the new rail system isn't already --Freaking awesome!-- but the current work inspires me to wonder what minor additions could push it to the next level. 1. Give the new momentary switch activator block a rotatable texture such that any face could represent movement in 3 dimensions...
    8. GaeasSon

      Hmm for a Riker skin, you might do just as well with a Luna class. It's "soon" on my to do...

      Hmm for a Riker skin, you might do just as well with a Luna class. It's "soon" on my to do list. Riker's first full command was of the Luna class Titan. http://vignette1.wikia.nocookie.net/startrek/images/3/35/Titan_Luna_class.jpg/revision/latest?cb=20100219204322
    9. GaeasSon

      Oy.. "At Least" he says. :) For me, part of the fun is working at full-scale, and the Galaxy...

      Oy.. "At Least" he says. :) For me, part of the fun is working at full-scale, and the Galaxy is... A lot.
    10. GaeasSon

      Star Trek: Archer Class .19236

      Ship: Archer Class Narrative Universe: Star Trek Faction: United Federation of Planets Era: Early TOS Role: Light Scout The Archer-class was a type of Federation Starfleet scout vessel in service at least in the 2260s. Archer-class ships were designed to go "very far, very fast, and not be...
    11. GaeasSon

      I'm sticking my toes back in the water...

      I'm sticking my toes back in the water: http://th08.deviantart.net/fs70/PRE/i/2011/309/f/e/archer_class_by_metlesitsfleetyards-d4f7qnk.jpg
    12. GaeasSon

      Still love the game... but yeah. Real life, family, job, stuff like that.

      Still love the game... but yeah. Real life, family, job, stuff like that.
    13. GaeasSon

      Star Trek: Combat Evolved

      Beautiful work.
    14. GaeasSon

      Ship Core Movement: A Different Approach

      I't's possible, and with a bit of practice, not even terribly painful to do it manually now that we have copy/paste and resizable selection areas.
    15. GaeasSon

      Ceres class light Jump Ship .1865

      General dimensions: 75x41x41 The Ceres class is my first major project not drawing on an existing design. She will be the first of several based on the same general design principles: Drive ring (Alcubierre/ Ion induction drive) Seamless exterior docking discreet engineering systems triaxial...
    16. GaeasSon

      Food and/or Fuel

      Consumables make an economy work. If you don't need anything why not just build a pretty ship, find a pretty planet and settle into an orbit of eternal contentment? How much and what consumables you need can add a lot of challenge and depth to the game. So can how you gather, transport...
    17. GaeasSon

      another hyperspace idea

      I like the idea of hyperspace as an analog to the nether from Minecraft. And I like ALL the suggestions above. I can see hyperspace as having a direct correspondence to the main space, but maybe (like the nether) having movement there correspond to 8x movement in the main universe. My...
    18. GaeasSon

      Star Trek: Combat Evolved

      Oh, If I updated the wrong one, that will be really annoying.
    19. GaeasSon

      Star Trek: Combat Evolved

      D'oh! Here's the correct link! https://drive.google.com/file/d/0B3PR3_NSinHLMm9mdTBmc1g3VjA/view?usp=sharing
    20. GaeasSon

      Star Trek: Combat Evolved

      Here's the ship back with a smoothed and updated hull. I left all of your work intact. Enjoy! https://drive.google.com/open?id=0B3PR3_NSinHLaV9HZWxfSlVZdVU&authuser=0