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    1. JinM

      vanilla state fighters, and a way to have locked up sectors

      What do you guys think about this: The game provides in its vanilla state fighters, and a way to have locked up sectors where you fight against each other in this fighters. The developers would have to decide what type of fighters are most fun to fight in against each other. Server owners...
    2. JinM

      Self-Imposed weapon and system confinements

      Just a quick note for myself and anyone interested: I will add a rule, that restricts the usage of beams. Also I will add a rule that bans the usage of missile-beams. It is the BEST for simplicity to totally outlaw them, and make a whitelist of usable weapon combos. Why? Balance. If I only...
    3. JinM

      Communication

      A game consists of core mechanics. For example in Counter Strike its using a weapon, shooting and then the enemy dies. And around that you model the rest. If a game developer decides to leave the core mechanics of its game broken, in the case of Starmade leaving the weapons unfunctional, then...
    4. JinM

      Bland to Dynamic Survival

      Keep in mind that this game has another early access philosophy: Core mechanics like weapons don't work right now and there wasnt an announcment that they will get fixed within the next months. Whereas other games can easily deliver working core concepts, Starmade with his complex sandbox code...
    5. JinM

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      yeah using such special chars is risky in terms of long term functionality. They work for a few months and then they change stuff and suddenly your text is messed up.
    6. JinM

      Skylord Worlds: all my Projects,Stations,Skins and Procedural faction ships list

      ey mate, your letters are messed up in my youtube (firefox on windows 7) ImperialJedi
    7. JinM

      [FR|EN] - Ael's Creations

      1:1 replica are allways hard to make when the original is less than 50m long. looks good tough.
    8. JinM

      Introducing The United Star Axis

      Wow.
    9. JinM

      Astronaut & Voxel Size

      Sounds cool on paper, but yields a pretty easy result: The biggest possible objects are suddenly 8 times smaller. Why 8 times and not 2 times? Performance. If you just divide a one meter block into 50 cm blocks, then you need...right! Eight! :) And the biggest objects in Starmade are allways...
    10. JinM

      Self-Imposed weapon and system confinements

      It all started, when some dudes decided, that everyone that doesn't use the latest meta builds for ships on purpose is a roleplayer in Starmade. As the term roleplay is heavily broad in Starmade, I just want to tell you guys: Don't use this term in this disucssion. Any roleplay related things...
    11. JinM

      Is there any server like 2b2t for StarMade

      The second fact you try to raise, that Minecraft had a small development team in the early stages, is actually right. But you forget, that Starmade does not have a development team full time at one place in one office. The Starmade team is completely part time and scattered all over the world...
    12. JinM

      Is there any server like 2b2t for StarMade

      Because Minecraft has sold millions of copies. With this money it was possible to invest a fair amount into the development of tools that ensured conversion from each update to the next one with 100% compatibility of the converted world for future stuff. But please go on, and compare Starmade...
    13. JinM

      Would a Modding API for the AI be a good idea?

      So a general mod API for every game aspect might not be easy to do. But. Would it be possible to give us and maintain a modding API for the AI? I mean in this case: missiles, fleet, turrets, docking for fleets. I know that letting players make the AI can lead to very unperformant results...
    14. JinM

      A Reason To Play

      Don't forget player location and object location. If I was a pvper and would be interested into avoiding the system I would unfaction my ship and leave the core when it does the killing blow. If you have booth the location of the attacker and the body, you can extrapolate who killed who, if the...
    15. JinM

      Weapons testing yet again (Dev build 141)

      I would be very interested to see the same weapons perform against armour with as much blocks as the shield in armour HP. But I dont really know the exact stats for your shield 11,1765 shield/s 263,250 - is it 11k, 111k or 260k? Let's take for example 260k shields. Each armour block has 2k hp...
    16. JinM

      A Reason To Play

      Wouldn't it be better to make a seperate thread for such combat/warfare suggestions, and let us people just having fun with discussing features you define as acessory? Because I totally agree with OP that faction points shall not remain a passive income, and I am still all in to find variations...
    17. JinM

      A Reason To Play

      I didn't read the last replies. Just sorry Whammy if I annoyed you. I hope I one day find a way to say my critique in a way that it doesnt bother you. Anyway. Just had the idea of seeking solutions from Dota2 and CS Go. CS has a trust factor and Dota has a behaviour score. Basically it puts...
    18. JinM

      A Reason To Play

      You are not giving out any short term solutions. Maybe I have read your posts wrong but I don't see any suggestion here, not even long term ones. And speaking of behaviour. Just saying our suggestions are bad and something else needs to be adressed without giving a clear suggestion in what to do...