Dr. Whammy
Executive Constructologist of the United Star Axis
Vyor,
Interesting concept but I have a few questions for you;
- Regarding "banning people from twinking if you don't want it done as a server admin.";
How many people in this thread do you think are StarMade PVP server admins? How many admins do you know who will actually ban someone for specifically targeting noobs? Furthermore, how would you prove that someone was specifically targeting noobs?
- Regarding "Non-PVP servers and "solo-faction" servers";
Compared to regular PVP servers, how common are these? How well do such things maintain an active player base?
- How does your tier-based system address supposed "low tier" factions who ally with each other, build small, high-spec ships then go on a noob hunting rampage or gang up on players who are otherwise "out of their league"? How do you deal with a bunch of solo factions who gang up on a lone solo faction on a solo faction server?
Most threads on this topic say essentially the same thing; that "we need something worth fighting for". Unfortunately, you can't solve for that variable since what's "worth fighting for" will vary widely from one person to another.
The issue isn't combat incentive or faction mechanics; it's player behavior. If war in StarMade was as simple as, "fight, occupy/retreat, dock, repair, lather, rinse, repeat", we wouldn't have threads like these. Unfortunately, people have to work/eat/sleep and AI for logistics and combat/defense are prototypical at best. As such, anything that isn't a faction homebase can be wiped out while you're busy doing IRL things. Normal people with a sense of sportsmanship wouldn't mess with an offline player's stuff or pester weaker players. But there are those among us who do not feel obligated to 'play fair'.
In all honesty, I think your plan should focus more on countering non-sportsman-like tendencies. If you can solve that, the rest will fall into place.
Interesting concept but I have a few questions for you;
- Regarding "banning people from twinking if you don't want it done as a server admin.";
How many people in this thread do you think are StarMade PVP server admins? How many admins do you know who will actually ban someone for specifically targeting noobs? Furthermore, how would you prove that someone was specifically targeting noobs?
- Regarding "Non-PVP servers and "solo-faction" servers";
Compared to regular PVP servers, how common are these? How well do such things maintain an active player base?
- How does your tier-based system address supposed "low tier" factions who ally with each other, build small, high-spec ships then go on a noob hunting rampage or gang up on players who are otherwise "out of their league"? How do you deal with a bunch of solo factions who gang up on a lone solo faction on a solo faction server?
Most threads on this topic say essentially the same thing; that "we need something worth fighting for". Unfortunately, you can't solve for that variable since what's "worth fighting for" will vary widely from one person to another.
The issue isn't combat incentive or faction mechanics; it's player behavior. If war in StarMade was as simple as, "fight, occupy/retreat, dock, repair, lather, rinse, repeat", we wouldn't have threads like these. Unfortunately, people have to work/eat/sleep and AI for logistics and combat/defense are prototypical at best. As such, anything that isn't a faction homebase can be wiped out while you're busy doing IRL things. Normal people with a sense of sportsmanship wouldn't mess with an offline player's stuff or pester weaker players. But there are those among us who do not feel obligated to 'play fair'.
In all honesty, I think your plan should focus more on countering non-sportsman-like tendencies. If you can solve that, the rest will fall into place.