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    1. JinM

      A Reason To Play

      I am still all in for my propposed score system. :D Seriously why not give each kill a score from -20 to 10 and then you raise up or fall in levels? If you reach level 8 then you cant go higher. Killing a level 1 player if you are level 4 gives you -20. Killing a level 6 player as level 5 gives...
    2. JinM

      A Reason To Play

      Some sort of leader board on a server, where people get levels and scorepoints for killing, would allready work if there wasnt any fight restriction. It just doesnt work now, because we have not full insight into what or who killed who in which circumstances. Lets say a tier 8 player attacks a...
    3. JinM

      A Reason To Play

      Ah okay I overread that you also want ships put into a classification. But let's be real here: Even if Starmade has balanced weapons, there would still be meta ships that simply beat any newcommers engineering skills. This is just the nature of this game. So your tought to give each player an...
    4. JinM

      A Reason To Play

      I would be very fond of any faction tier system that prevents smaller factions from getting easily raided. Tough this whole suggestion only makes sense, if player can't switch their faction as they like. I mean I just leave my tier 8 faction and create a tier 1 faction to fight weaker enemies -...
    5. JinM

      The OPFOR Initiative - Bad guys in a good way!

      Just just want to say that I didnt perceive it that bad. There is like one out of five online players that actually play with metaboats. And it's even less likely that the pvper that's online is one of those anarchy ones that don't care at all. But I agree that the concept of the server...
    6. JinM

      Roleplay PVP rules that are easily applied to server battles?

      You have not even one ship between 2.5k and 20k mass? What sort of player are you? :D
    7. JinM

      make a pirate server on 199.459 where homing missiles still hit

      make a pirate server on 199.459 where homing missiles still hit
    8. JinM

      Activities to do with faction mates

      Build a race on your station, activate gravity modules, build 3x5x3 racecars. - Have a race. :) Build a shooting arena with gravity, have hovercrafts that act like real cannons (with missiles), and others that act like snipers. Use undeathinator modules on each side and get your teammates used...
    9. JinM

      Roleplaying Master Plan

      I personally think an OP that suggests 15 different templates but doesnt even one picture of what he built himself is kinda not serious about it.
    10. JinM

      Make Chamber Size A Set Percentage (Remove Levels)

      They just should change the increments in a way, that it allways stays between 7 and 8 at more breaking points. This means for example 399 blocks need 50, not 75. So you have 199 blocks with 25. And then 399 blocks at next breaking point with 50 - voila you stayed at an important reactor size...
    11. JinM

      Kupu's thread

      The old pipe block texture was used as books in a shelf by me and some other builders. Not sure if the new one still accomplishes that.
    12. JinM

      Roleplay PVP rules that are easily applied to server battles?

      Aye agreed that I try to change a thing that's pretty much set in stone on LvD. I totally would suggest another server but all other servers are not realistically usable due to a too low playercount. The sweet spot is around at least 8 players online, if there are less its really unlikely one of...
    13. JinM

      Community Content: Mentionable Uploads of the last week(s) (unrated)

      week 32 - 9. August UENSA Hefay Link: https://starmadedock.net/content/uensa-hefay.7586/ Pretty nice looking miner. The actual salvage array is sadly not very efficient for its size. Still exceptional design work. The mining array is the gun on the top, moving horizontally if activated...
    14. JinM

      Roleplay PVP rules that are easily applied to server battles?

      Who would be interested into pvp "competetive" matches on LvD, that feature some extra restrictions on ship design to enforce non-meta oriented ships? Please dont confuse it with classic roleplay pvp. I am not interested into enforcing fights between ships that have at least 50% interiour and...
    15. JinM

      FGT Aprunner (95% finished, only finetune of weapons is missing) - turrets finished, systems done, finetune for power and weapons

      So this version has everything installed and is ready to be used. The interiour is complete, the turrets are all working, the hull is completely wedged and finished. The following things are missing: - Which pdt turret do I use on the top front? I made 2 designs, booth work. - How do I...
    16. JinM

      JinMs Gameplay and Build Diary

      More images here: https://starmadedock.net/content/fgt-aprunner-shell-with-no-turrets-reactor-stabs-maxed-at-25.7589/ This shell is 74m long, right now at 1.5k mass. The reactor is in its final state, and some thrust is allready in to move around at 150m/s. The only thing thats missing is to...
    17. JinM

      FGT Aprunner (95% finished, only finetune of weapons is missing) - Hull and roleplay-interiour complete with logic and motion detector doors except for turrets

      This is the last version before I put in the systems or construct the turrets. The hull is completely wedged and all interiour is complete with: medbay equipped with robotic surgery arm armory locker in the left entrance airlock server room all doors work with motion detection (the autodoors...
    18. JinM

      quick design questions for my wip fighter Aprunner

      https://starmadedock.net/content/fgt-aprunner-shell-with-no-turrets-reactor-stabs-maxed-at-25.7589/ thats where i am at now
    19. JinM

      FGT Aprunner (95% finished, only finetune of weapons is missing) 0.201.138

      newest image: the rest are older This shell is 74m long, right now at 1.5k mass. The reactor is in its final state, and some thrust is allready in to move around at 150m/s. The only thing thats missing is to construct the turrets and to put in the inner stuff. Feel free to use it for...
    20. JinM

      Make Chamber Size A Set Percentage (Remove Levels)

      The reactor level chamber size jumps are really bad imo. So a change would be nice. At least the jump from 999 to 1999 really strange. At first its reactor-chamber ratio 4:1 (999/225), then its 8:1 (1999/250). This is double.