- Joined
- Jul 4, 2013
- Messages
- 425
- Reaction score
- 273
Information on what was actually changed was rather sparse, so I got back into singleplayer to shoot up the old 11,175 shield/s 263,250 shield target with the weapons test platforms (4x 3x5x10+1 weapon groups, 50/50 for slaves):
So, dumbfire missiles are actually really powerful, about on par with b/b against the test target. Sadly, lock-on missiles are still terrible, as they're the worst weapon that can actually take down the shields and in this testing initially missed every shot.
There are also some range changes involved. b/m reports 1km range while both missile setups report 6km range. Looks like b/m boats will still be sad against xbb (which is still working), while the preferred weapon against vulnerable stations will be dumbfires.
- Beam
- -: 6 volleys @10s reload with 7.5s burst, ~58 seconds
- beam: ~3/4 volley @ 70s reload with 10s burst and 10s chargup, ~15 seconds
- cannon: ~26 volleys @ 1.5s reload, ~38 seconds
- missile: 2 volleys @ 25s reload with 20s burst, 45 seconds
- Cannon
- -: 70 volleys @ 1s reload, 1 minute 9 seconds
- beam: 5 volleys @ 15s reload, 1 minute
- cannon: cannot down test target shields
- missile: 9 volleys @ 3s reload with 15s chargeup, 2 minutes 39 seconds
- Missile
- -: 10 volleys @ 2s reload, 18 seconds
- beam: 8 volleys @ 25s reload, 2 minutes 40 seconds (5 extra seconds was the last volley reaching the target, all volleys initially missed)
- cannon: not tested
- missile: not tested
So, dumbfire missiles are actually really powerful, about on par with b/b against the test target. Sadly, lock-on missiles are still terrible, as they're the worst weapon that can actually take down the shields and in this testing initially missed every shot.
There are also some range changes involved. b/m reports 1km range while both missile setups report 6km range. Looks like b/m boats will still be sad against xbb (which is still working), while the preferred weapon against vulnerable stations will be dumbfires.
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