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It all started, when some dudes decided, that everyone that doesn't use the latest meta builds for ships on purpose is a roleplayer in Starmade.
As the term roleplay is heavily broad in Starmade, I just want to tell you guys: Don't use this term in this disucssion. Any roleplay related things like "what is a fighter, this doesn't make sense in the real world or your universe" don't belong here. This thread is aimed at mechanics and system numbers discussions, and putting them into classifcation charts.
Roleplaying is, when I take over a character within an universe and actually talk and play that persons actions. It has nothing to do with building a ship for pvp.
As the term roleplay is heavily broad in Starmade, I just want to tell you guys: Don't use this term in this disucssion. Any roleplay related things like "what is a fighter, this doesn't make sense in the real world or your universe" don't belong here. This thread is aimed at mechanics and system numbers discussions, and putting them into classifcation charts.
Roleplaying is, when I take over a character within an universe and actually talk and play that persons actions. It has nothing to do with building a ship for pvp.
Starmade, right now, allows us to build ships with that we can have pvp that is fun.
An example would be if I build two different ships that only have 100 m/s maximum thrust, and use cannons instead of beams. But overall they are equally strong, and the outcome is dependent on the pilot and and sometimes luck about who hits the first blow.
Such type of pvp can be very interesting. I don't care for the dudes that allways strife to max out within a given ruleset, and that play to win over play to have fun. This guide is not for you if you want to win.
This guide and rule-suggestions is for the people that want to use all their engineering skills to build ships that are fun when you fight with them against other ships that also follow this self-imposed ruleset.
Does this have to do with roleplay? No. We dont care if you build interiour into your ships or have a nice hull. All we want is that the battles are fun. That doesn't mean this rules are not appliable to roleplay. I have designed them to actually use them on a roleplay server, with ships that do have interiour.
The new order of rules
This thread is a WIP. When I play Starmade again, I will update the OP in regards of the actual game mechanics and weapons balance. Right now I don't play this game. But if you guys want to share your own suggestions for the rules feel free to reply.
What I aim for:
- The biggest size that is able to pvp is around 50k mass, exceed this limit and you are very likely to have a laggy fight. The following rules will be set to balance around this maximum ship size. If you field a 50k battleship, it should be a very huge fight with many participating ships.
- The smallest size will be 3k mass, or at least 50m into one dimension. This is in regards to missiles and cannons not being able to hit propperly at smaller ship sizes.
- Thrust: The fastest ship should be a fighter with 3k mass, but the maximum speed we engineer for is very low, like 150m/s. 50k Battleships should be able to reach 150m/s but should not be able to turn quickly. How can that be achieved? You just adjust the slider in your thruster config.
- Minimum ship dimensions, minimum ship mass. If you use a reactor of 899 blocks, your ship has to weight at least 3k mass. And the combined dimensions should be 130m minimum. That means a ship of 30m height, 40 width, and 50m length for example. - How to scale this numbers in the higher regions is still unknown to me. I aim for sharp break points at important reactor sizes and ship mass sizes.
- The overall idea will be, that we have a ship strength classification, ranging from fighter to battleship, with margin points in between. So if you have a ship of 5,7k mass it would belong to the size class "fighter lvl 3": everything below 7k mass. I your ship has 8.9k mass it would belong to the size class "corvette", everything below 12k mass.
- I can imagine that I use another scale than mass for classifying the ships too. So there would be a size classification, and a strenght classification. So a fighter of the strength 3 could fight against a corvette sized tradeship of the strength 3.
I can imagine that you guys often build bigger ships. We can't discuss if we go smaller or bigger at all - I am sorry but the gamemechanics simply prevent that: Too small and missiles + cannons don't hit, too big and you have lag while you fight. I am more interested into what your preffered ship sizes in regards of daily building are within this margins. I personally would top the upper limit at 15k mass. Let me be honest here: I can't build so fast, I have a very detail obsessed building style. 15k mass would be my upper limit. But I want that other people also like to use this rules, and that it can be applied to a greater audience. What's the ship size you would like to fight in if you could choose? Where would you have the most fun? What is the dream battle you aim for? 3 fighters and one battleship on each side? Or 4 battleships? Or rather 1v1 and then have a little competetion between 8 participants?
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