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    1. Matt_Bradock

      Prerelease v0.200.250

      Criss, schema, that was a Master Builder speaking. One of the longest present prominent builders on Starmade. Coincidentally, the only Master Builder who actually also valued performance on his designs. NuclearFun the red beam is there to prevent an "island meta", a.k.a building unconnected...
    2. Matt_Bradock

      What makes a good faction?

      The giant battles we had in CR, when in a chivalrous fashion we agreed on date and mass limit with the other faction. A gentlemen's war, so to speak, before there even was stuff to fight for (before systems could be claimed) Those were the days - could have used a little less flaming on forums...
    3. Matt_Bradock

      Prerelease v0.200.250

      Gotta say the end result is nice, and strangely, it works. Not sure how resilient in an actual fight, but hey... this already exceeded my expectations about power 2.0
    4. Matt_Bradock

      What makes a good faction?

      A good faction needs a goal. Something to work towards and something to drive them forward. Whether to destroy everyone else on the server, or to be the most beloved by everyone else on the server, needs a goal and a leader who can motivate the members while not ruling with an iron hand (e.g...
    5. Matt_Bradock

      1:1 scale Battlecruiser

      nah, you get wiggle room with integrity if you have big enough chunks.
    6. Matt_Bradock

      Prerelease v0.200.250

      It's not as much of a turd twister as it looks, the main problem is how badly the structural integrity and the stabiliser-reactor relations are done. If those could be somewhat rectified, this would actually be an interesting system to work with.
    7. Matt_Bradock

      What are the most valuable 3 things you miss in StarMade?

      Except that's false, because mass is no longer your only very limited resource, that's why you have to specialise. Because your chamber capacity won't be enough for everything, you have to choose. And while chambers truly do not take nearly as much space as a conventional good ratio jump drive...
    8. Matt_Bradock

      1:1 scale Battlecruiser

      that reactor core tho O.O
    9. Matt_Bradock

      What are the most valuable 3 things you miss in StarMade?

      Now that's the thing that might actually change with the new power/chamber system, because that doesn't allow you to have a permajammer ship with capped Ion, Punch and Pierce def systems, a dozen self-powered turrets, a docked hull with its own defense effects, a scanner that can decloak/de-jam...
    10. Matt_Bradock

      Prerelease v0.200.250

      This whole concept with the power/system reworks was ironically aimed to stop people from filling their ships completely with systems. However, it was also made to counter the spaghetti meta. Structural itegrity was there to combat spaghetti ships while the power beam between reactor and stabs...
    11. Matt_Bradock

      Prerelease v0.200.250

      You understand it correctly. Also, you understand it means that small ships that don't have the boxdims to build densely packed cubic systems, are inherently stuck with low structural integrity making them vulnerable.
    12. Matt_Bradock

      Prerelease v0.200.250

      Structural integrity. Do that, and watch as the moment your shields drop and the first shield block gets destroyed, so does your ship and the server due to all the chain reaction explosions inside your ship's unstable shield caps.
    13. Matt_Bradock

      Starmade memes

      That is hands-down the most hilarious post I've read on Starmade Dock in at least a year.
    14. Matt_Bradock

      Prerelease v0.200.250

      Here's the real thing I don't really understand. Up until now, Schema preferred dinamically scaling systems that only depended on how you build them. The whole reason behind the weapon update was to make it simple yet effective, no sliders or unnecessary BS, the range and behavior of the system...
    15. Matt_Bradock

      Prerelease v0.200.250

      Apparently. People tend to associate time and effort with quality, which is USUALLY the case but NOT always. Boyhood was filmed for 12 (or more) years and managed to become a movie about... nothing important, really. Incohesive, boring, average. But it was praised by critics because OMG IT TOOK...
    16. Matt_Bradock

      Prerelease v0.200.250

      Ratchet Hundreda Sometimes it takes even AAA dev studios to make a game and the end result might even suck. There's a symbol of prolonged development in the gaming world and that is called Duke Nukem Forever, which took 12 years and flopped on release. Prey (2006) took 11 years to complete by a...
    17. Matt_Bradock

      Starmade memes

      And remember, NPCs are immovable objects, they can stop a 1:1 Resurgence Star Destroyer in its tracks.
    18. Matt_Bradock

      META, What is it?

      New metaships in power 2.0 will resemble some adult toys. Large balls (let's call them clusters) of systems (reactor+chambers->thruster->shield gen->shield cap->stabs->guns) connected by a narrow shaft only wide enough to cover the Red Beam of Bullshit, connecting the reactor to the stabiliser...
    19. Matt_Bradock

      Prerelease v0.200.250

      I kinda do understand some of it, cloaking and ESPECIALLY jamming was too easy, but countering it was harder. A single block and 50 energy/mass/sec for negating player missile locks, making visual tracking harder, and making most unguided AI weapons miss by far, sounds a bit unfair, especially...
    20. Matt_Bradock

      Prerelease v0.200.250

      Sorry, but I'm a practical guy, I can only work with what there is right now, not with what there should or will be. And right now, fleet AI is a nice, large, steaming pile of fine Black Angus bullshit. Of course, when that changes I'll take it into account, but right now, even moving an AI...