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    1. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      I dare you to go get ARK and play on an official PvP server, preferably one that already has one established alpha tribe, for just one week, and come back and tell me whether you had fun logging on every single goddamn day to just find that everything you and your friends built, every asset...
    2. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      That would only be true if homebase coordinates weren't displayed for every single faction, and their claimed systems wouldn't be highlighted in the galaxy map.
    3. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      Empyrion does something similar, you start planetside and have to build your way up to your first small spaceworthy vessel, then gather the materials on the moon and asteroid belt to build and fuel your first short-range jump drive, and progress to the next system where you find your advanced...
    4. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      Naturally occuring PvP, in the current game settings, playfield sizes and player types? I know all to well who will show up. Nobody, other than the rare occasion when you have agreed to a battle and set up a date and time for it. Unless it's some player/faction stalking you or the server hoping...
    5. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      Starmade is the exact same. Bigger ship wins. Except, unlike in EVE, you can always get a bigger ship. Even in EVE you couldn't go above titan, and those were so insanely expensive that you'd think twice without sending one into actual combat even with a support fleet, unless you were absolutely...
    6. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      Something like that worked for EVE (HiSec-LowSec-NullSec sectors) brilliantly, although since EVE had prefab ships you couldn't infinitely make bigger and power up, it was possible to regulate PvP in HiSec by throwing some wicked strong NPC ships at the violator. I doubt that'd work in StarMade...
    7. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      It's gonna hang on the universe update thought whether the universe will offer enough for PvE play. Also, griefers aside, the PvP players who love big battles with (at least relatively) balance fleets (or even just anyone who's willing to put up a fight and not just dock everything to HB and...
    8. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      That kind of grief would ofc fall under the purwiew of the admins of a server. Funny enough I saw a lot less of those on servers with active admins who gave a damn about the players. They are the ones who can easily handle them, even if they use VPN and disposable Starmade Registry /Steam...
    9. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      Anyway, I still favor an option that if a griefer wants to grief, he should have repercussins and one such repercussion is for the other players to strike back at him without being punished. My faction role concept lets that happen. Builders can build their nice things that make a server look...
    10. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      I remember Alliance Armada back in the day using clock pulses on outposts that could only be remotely deactivated (or in some cases, usually defense outposts and drone ships just activated and never deactivated) to prevent boarding.
    11. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      OK, here's my 2 cents about the matter. Faction roles. These roles would be set by the faction owner or by the server if a specific event triggers. Solo players would also have to assume one of these roles and would be considered PvE by default. - PvE factions like explorers, builders, traders...
    12. Matt_Bradock

      StarMade Weapons Update Prebuild

      IF this works as intended upon release, I'm coming the f*** back. I've been waiting for this waaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too long.
    13. Matt_Bradock

      StarMade Dev Blog - The Weapons Update

      Well, now that beams latch on, I think that will be much less of a problem?
    14. Matt_Bradock

      StarMade Dev Blog - The Weapons Update

      Also, dear Cluwne you jump to way too many conclusions way too fast. I might be, too. I'm just too used to redundant whining without even reading the full patch notes like our dear fellow citizen above demonstrated. I hope alterintel doesn't only hang out on the Starmade Memes thread, and sees...
    15. Matt_Bradock

      StarMade Dev Blog - The Weapons Update

      Keep in mind all of you, that it has been stated even in the build notes, that THE CURRENT DAMAGE AND BLOCK DAMAGE VALUES ARE PURELY EXPERIMENTAL AND INTENDED FOR DEMONSTRATION AND TESTING OF THE NEW DAMAGE MODEL AND TO MAKE THE DIFFERENCE BETWEEN DIFFERENT WEAPON TYPES' DAMAGE MODELS MORE...
    16. Matt_Bradock

      Starmade memes

      The issue is international. Just because it's most prevalent and started in the USA, doesn't mean it doesn't exist elsewhere. And while the US gave a lot of great trends to the world, this is one that maybe should not be adopted by anyone else. Also... what is offensive? It's always a subjective...
    17. Matt_Bradock

      Starmade memes

      As a psychologist who wrote his BA thesis on safe spaces, conflict-free environments, zero tolerance policies and their effects on psychological development, I'm concerned. What I'm actually witnessing in moderation activity in the recent weeks is definitely smelling a lot like a crackdown on...
    18. Matt_Bradock

      PROJECT: PATRIARCH (Poll)

      Actually, if you are really into nitpicking, it is a Star Dreadnought or Super Star Destroyer. See, I can do that too. It is even stated that it was based on the Eclipse without the ridiculous nose hook.
    19. Matt_Bradock

      PROJECT: PATRIARCH (Poll)

      There is one possible actual use for such a beastly sized ship, which is pretty much what the Supremacy was in The Last Jedi: a fleet carrier. With the new chamber mechanics, investing in a ship that has most of its chamber capacity invested in a jump drive (recommend range primary, charge speed...