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    1. Matt_Bradock

      Prerelease v0.200.250

      Wow. You actually managed to say that with a straight face, knowing how much human resources are limited in the plummeting playercount Starmade has, and how poorly fleet AI behaves. Sorry, but in the current environment, the ship with the better stats and better pilot counts. You can't bring...
    2. Matt_Bradock

      Prerelease v0.200.250

      I don't know about the rest but MY main problem isn't simply the new system favoring certain forms; my problem is, that unlike with the previous system, this one hurts those who don't build "meta", e.g. actually care about their ships' looks, by limiting legitimate design options. Before...
    3. Matt_Bradock

      Prerelease v0.200.250

      Yep... especially since guided missiles have their turn radius adjusted and miss small targets a lot. They are supposed to. They don't function though.
    4. Matt_Bradock

      Prerelease v0.200.250

      Well, write it up. I did notice AI being unable to properly fire, but the guns were only stuck on endless reload if you didn't have enough power to reload all of them. Mind you, the guns got increased damage and power consumption per block, so the old block count will have ridiculous power...
    5. Matt_Bradock

      Prerelease v0.200.250

      that is actually interesting considering how the per-block damage on the weapons was vastly increased as part of the effort to "compress" systems. Who knows, maybe a proper re-fit with actual shields is possible for the Isanth, and to actually make it a threat?
    6. Matt_Bradock

      Prerelease v0.200.250

      Considering the update hasn't even been out that long, building something at 1M+ mass would have required 24/7 presence, something I can't afford right now since I have something resembling a life. Sorry, I'll have to pass.
    7. Matt_Bradock

      Prerelease v0.200.250

      Well... the original is up on the Dock as well so you can compare stats. I gave it the shielding it has because I literally needed that many rechargers for the bubble to cover the whole vessel. Barely. The capacity is to compensate the loss of defensive ion which I didn't wanna waste a chamber...
    8. Matt_Bradock

      The thoughts of a two hour player

      OK. That definitely doesn't look right. Are on a server or in singleplayer? Are those pirates still there and active after a relog (log off/log back) or do they despawn/overheat? I have seen something similar happen before but never could figure out how exactly it happens (it's highly unusual)...
    9. Matt_Bradock

      The thoughts of a two hour player

      His problem is being unable to overheat them.
    10. Matt_Bradock

      Prerelease v0.200.250

      Alright, so anyone who wants to pick apart semi-working refits for power 2.0 in the small ship range, here you go I tried my best to redirect the power beam to avoid hitting interior, to keep the structural integrity for shields positive, and to somewhat protect the reactor/chambers and use the...
    11. Matt_Bradock

      The thoughts of a two hour player

      That definitely sounds like a bug... generally you have to destroy at least half the system blocks on a ship to kill (overheat) it. Shooting the core USED TO kill a ship, but not any more, as many players, especially PvP specialists, simply used a tactic we called "core drilling", so the devs...
    12. Matt_Bradock

      Dagger family - Weapon Update Mk5A1

      This is the first attempt to refit the Dagger family to the new weapon system. The package contains 3 versions of the ship, built for 3 different purposes, differing in turrets, hull accent coloring and chamber/weapon setups. Each have the same interior layout, with working logic airlock and...
    13. Matt_Bradock

      Prerelease v0.200.250

      Other than structural integrity and the reactor/stabiliser distance difficulty, none so far. Those are definitely big enough on their own though.
    14. Matt_Bradock

      Prerelease v0.200.250

      It's the refit of this ship I'm trying to make functional under Power2.0: Dagger Assault Corvette I removed the obsolete jump inhibitors and filled the pods with thrusters, trying to make them the actual engines. You tell me if that's intentional spaghetti, or just trying to look presentable and...
    15. Matt_Bradock

      Prerelease v0.200.250

      And I just realised that my narrow diagonal engine pods are also a no-go because the thruster groups are in long, narrow diagonal groups that are never wider than 3 blocks... and I can't even check the structural integrity of those because it isn't displayed anywhere, despite the notes saying...
    16. Matt_Bradock

      Prerelease v0.200.250

      So, f*** smaller ships with higher surface to interior ratios due to having fewer large cubic system spaces? How's that supposed to encourage building full interiors? tfw you actually have to delete a major room in your ship so you can place your shield rechargers the way the new system that...
    17. Matt_Bradock

      Prerelease v0.200.250

      Criss , schema , anyone in particular, can I get a bit more in-depth explanation about structural integrity in shielding? Currently, seems like I'm incapable of reaching positive integrity on my shield rechargers despite trying to have them in a single dense group - looks like another of my...
    18. Matt_Bradock

      The thoughts of a two hour player

      Welcome aboard, StripedMonkey ! I hope to run into you in one of the servers! Now, a few tips for beginners: - Learn the map and waypoints (M and N menus) Space is large, and in this particular space game that statement is more true than in any other (maybe except Elite:Dangerous) Knowing where...
    19. Matt_Bradock

      Prerelease v0.200.250

      Gotta say tho, a PvP builder isn't a bad idea either. Why not both? I mean, it's the server owner's discretion whether NPC factions are enabled or not, but I might as well go further one step and take a look at the old, neglected, outdated battlemode and subject it to renovation. For...
    20. Matt_Bradock

      Prerelease v0.200.250

      Sorry guys, I'm with Criss on that, we need PvE content. Single player is boring as hell, and even on multi, there should be a chance for who PvP players gladly call "carebears" to find something to do.