Search results

    1. Matt_Bradock

      Prerelease v0.200.250

      Criss, tbh I see some merit in the concept of stabilisers. I even see what the team attempted to achieve with it. Quite a few people want them gone, but I do like a mechanic that could affect reactor efficiency/volatility. This post is probably going to be unpopular, but I do want to see a...
    2. Matt_Bradock

      Prerelease v0.200.250

      Criss, before you drop the banhammer on Raisinbat, I kindly ask you to try and look beyond the insults and also see the desperation and frustration that caused this outburst. Many of us feel similarly, we're just better at hiding it. So far. But it's there. We seriously worry about the...
    3. Matt_Bradock

      Prerelease v0.200.250

      RIP Raisinbat, we will miss you... you really went overboard this time. Even though I understand the anger that was unnecessary. This is the reason Schine doesn't want to communicate with us.
    4. Matt_Bradock

      Prerelease v0.200.250

      I see where you're coming from. This actually cleared up some things for me. I do not know what your build process is, but during the time I spent playing Starmade on a dozen different servers, including 3 build servers, and in 3 larger factions, I want to share my experience about the build...
    5. Matt_Bradock

      Prerelease v0.200.250

      As a psychologist it is interesting to see the dynamic of this conversation, even though I have to pick a side in it. True, there has been 3 kinds of posts on this thread (primarily): - Constructive feedback pointing out existing flaws of the new system - Whining without any particular useful...
    6. Matt_Bradock

      Prerelease v0.200.250

      Here's a thing, Criss and I suppose you should tell Schema about it too (your discretion, he seems really occupied or simply reclusive enough not to want to directly communicate with the community.) The game is getting more complicated every major update. It already had a steep learning curve...
    7. Matt_Bradock

      Prerelease v0.200.250

      Which is why I said properly coded.
    8. Matt_Bradock

      Prerelease v0.200.250

      Real question is, whether the beams themselves are sffected by shielding or not. If not, then they do hurt islanding. If yes, they don't do crap. Honestly, a properly coded break-off mechanic would be the one to completely get rid of island, chandelier and spaghetti ships. If they are not solid...
    9. Matt_Bradock

      Prerelease v0.200.250

      Instead, they added extra mass to motherboards and normal/charged curcuits which were already serving that purpose. Making interiors ACTUALLY COST MORE MASS THAN THEY USED TO.
    10. Matt_Bradock

      Prerelease v0.200.250

      This is very, very accurate. And even sadder. Funny and sad enough, the metaships never caused an uproar nearly as large as the measures intended to eliminate them. That is because it puts more limits on the non-meta builders than on the meta builders. But oh well.
    11. Matt_Bradock

      Prerelease v0.200.250

      Filled to the brim? Unlikely. However, it would allow more than one option for reactor placement while still allowing efficiency. How the new power works and how systems were "compressed" (meaning you can reach the same result in a much lower block count in both the shields and guns department)...
    12. Matt_Bradock

      Prerelease v0.200.250

      I swear to God I'm not trying to nitpick here. But what has to be said, has to be said. I recommend you contact Lancake since I gave him a blueprint of a ship in both the OldPower systems and the Power 2.0 refit WIP stage, same exact hull, same exact defensive and thrust stats as the old one...
    13. Matt_Bradock

      Prerelease v0.200.250

      So, how's Schema planning to make a hitbox for a non-physical (non-block) connection beam? Especially for beam-type weapons? They are already incapable of hitting non-physical entities (like missiles) so I'm really curious about that part. Also, why is this better than actual conduit block lines...
    14. Matt_Bradock

      Prerelease v0.200.250

      Lecic I know for one that Lancake is truly sorting the bugs out and I for one try everything I can to help out with that. THis is an alpha game, we are all playtesters so time to behave like playtesters and provide valuable feedback at least in addition to (preferably instead of) the complaints...
    15. Matt_Bradock

      Prerelease v0.200.250

      OK... Lancake this is getting me to the limit of ragequitting Starmade for good. Every single time I load up my universe and my WIP ship, the power consumption is above 100% and unstable. I look up the main consumers, downsize them to get well below (to 50%) of consumption when idling, then I...
    16. Matt_Bradock

      Prerelease v0.200.250

      True, but the 1:1 power to shield recharged ratio means that multiple charger banks will consume a ton of power, power that's already hard to generate due to the ludicrous scaling in the required distance between generation and stabiliser blocks.
    17. Matt_Bradock

      Prerelease v0.200.250

      It scales by square root tho, as AtraUnam stated, so diminishing returns apply. Based on Keptick 's usual preference of ship size, it will become a problem for his designs.
    18. Matt_Bradock

      Prerelease v0.200.250

      I think the Biggest Mistake in Video Game History, has the last SW Battlefront II scandal contending. It cost EA 2 billion US dollars in stock value, sales tanked, and they are stuck with a $60 game they can't monetize other than the base price despite having the entire business plan revolve...
    19. Matt_Bradock

      Prerelease v0.200.250

      Math is correct. And what's even sadder, you take into account the lowest efficiency power source formerly available in the game and still come up with far better values as the new, supposedly better system. That just speaks volumes.
    20. Matt_Bradock

      Prerelease v0.200.250

      Not exaggerating, that's exactly what happened to my Dagger and Archer class. Both of their main weapons now drain more power than I can produce even risking serious vulnerabilities in the ship. Haven't tried with ships bigger than 12K mass yet, because they take long to refit, but the distance...