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    1. Matt_Bradock

      An average day in Starmade

      So... I decided to do some stuff in the game today. First, I finally managed to make the storage pull work on my drone miner carrier. BUT I still had the issues of 2-3 drones getting stuck in the bay. Alright, no problem, spent an hour making each bay longer and wider by 1 block each direction...
    2. Matt_Bradock

      Rail load/unload help

      Is it me, or load/unload rails really don't work? Here's what's happening: As I used to, I connect the storage on the docked entity to the rail docker, and the storage on the main entity to the rail unload. I allow rail load/unload on both entities. I turn off the pull on the docked entity's...
    3. Matt_Bradock

      Starmade memes

      Waiter, I want my memes back or I'll report y'all for offtopic! (For all intents or purposes, please consider this post a joke, moderators. It was intended as one, even though admittedly and intentionally sarcastic and cynical)
    4. Matt_Bradock

      Power 2.1 doesn't suck.

      Integrity was directly implemented to kill the spaghetti meta. Thank the guys who invented and abused it for that. The values however, need to be tweaked, so you can at least curve the systems a bit and not lose a tremendous amount of SI (currently, you can build up a "reserve" of structural...
    5. Matt_Bradock

      Is anyone able to do anything with shipyards?

      Well, they already have a basic lua interface, dialog interface with NPCs, spawner system for NPC assets (remember the old derelict station bugs? or the space whale screenshots?) so they definitely wanted something to make the universe more lively. I'm also pretty damn sure they wanted to...
    6. Matt_Bradock

      Is anyone able to do anything with shipyards?

      For me, everyrthing works for the first ship. Once I deconstruct the first ship, the second I dock for deconstruction gets detected by the computer but nothing can be done with it, and a shipyard will no longer work on the same entity properly, not even after rebuilding it completely.
    7. Matt_Bradock

      Is anyone able to do anything with shipyards?

      Well, the main thing I used them for was deconstruction of damaged and outdated ships as with shipyards I didn't have to manually clean up all the docked rail doors, elevators, chaindrive pendulums and turrets. But the shipyard can't even do that now properly.
    8. Matt_Bradock

      Is anyone able to do anything with shipyards?

      Shipyards had this behavior even before power 2.0 update. I have been encountering it months before, even in late 2017 on multiplayer servers. It just never got properly documented.
    9. Matt_Bradock

      NuclearFun's Ships

      Well, a few stream nodes can direct that ugly worm away from your core room. But yes that's trouble, because everyon ever built their ships with the core room right in the middle - and that's exactly where the stab beam goes in new power.
    10. Matt_Bradock

      NuclearFun's Ships

      NuclearFun You're kinda in a lucky position, your ships were always elongated designs so it's not that hard to achieve proper stabilisation... that said, you can't take advantage of the new directional bonuses exactly because of that. Oh well.
    11. Matt_Bradock

      Theta-4 Processing Outpost - Turret refit

      Removed the disabled Overdrive effect from the turrets, replaced with Explosive. Picket-class light miner no longer included.
    12. Matt_Bradock

      [DEAD] Concord's End - A Starmade Adventure

      Well, damn... if I was in Vaygr I'd come begging for the blueprint for whatever that throne room is on. And then I'd be kicked for disgracing my faction. But it's be worth it. Good thing I'm independent now... Anyway, it's wonderfully menacing. Zoro should take notes!
    13. Matt_Bradock

      Theta-4 Processing Outpost Theta-4

      The Theta-4 Outpost is a relatively cheap, easy-to construct station for those who want to settle down in a new system and want to jump-start their economy. The station provides room for customization and moderate comfort, as well as a factory/refinery suite and adequate storage for early game...
    14. Matt_Bradock

      Vanguard-class Destroyer (formerly known as Warpath-class) - POWER 2.0!

      - Reworked power system to new power and stabiliser patch - Added an extra medium-range lock-on missile identical to the already existing 3rd (4 high-yield explosive missiles, 1% damage beam slave) - Default Chamber setup: Recon Base, scanner strength(4), Scanner duration (Permanent) Jump...
    15. Matt_Bradock

      Dagger family - Weapon Update - Structural integrity and effects

      - Rearranged weapons and thrusters to have better (positive) structural integrity on all ships - Switched the effect on the Dagger's turrets to Punch-Through (from the disabled Overdrive) and lowered fire rate to utilise punch-through's penetration through better damage/shot - Improved...
    16. Matt_Bradock

      Dagger family - Weapon Update - Release

      - Re-arranged chamber, stab and thruster setup to adapt to the new chamber tree and stuctural integrity. WARNING! OLD VERSION HAS UNSTABLE STABILISERS AND THRUSTERS! - The Sai (D4GR-3Ds2) stealth corvette no longer capable of permanent cloaking with jammer due to stealth drive flat base RC cost...
    17. Matt_Bradock

      [DEAD] Concord's End - A Starmade Adventure

      Wow. Shitposting in a script. That's meta a.f.
    18. Matt_Bradock

      A Radicaly New Approach for Viable Planets:

      Yea... beams would be dispersed by the ionosphere, cannons and missiles would simply burn up on entry. Warhead torpedoes tho, since they are technically ships... :P And too large ships would get a warning that the gravitational pull would compromise structural integrity and break the ship apart.
    19. Matt_Bradock

      A Radicaly New Approach for Viable Planets:

      My reaction after reading the entire thread:
    20. Matt_Bradock

      Prerelease v0.200.250

      Everyone had a phase like that in Minecraft, Starmade or any other voxel builder at some point. When you just HAVE TO build something phallic. It's inevitable unless you're a female (and not even sure about that) Hell, my first d***ship wasn't even intentional, I only realised the shape after a...