Search results

    1. S

      New Propulsion system

      actually, I kinda like it, as stated, we do have some similar functionality in starmade already, but by adding this as a layer... we could have ships that still hit the SERVER max speed, but drop the efficiency of standard engine blocks back. effectively, we'd be able to have ships specialized...
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      display module enhancement

      we have this fun toys, and initially, we all went mad for them, then we basically forgot about them, they are not that useful, limited size, and worse, they look pretty ugly... the idea is to use the "display" as a computer instead, by default, it outputs to itself, but another block can be...
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      Implemented Force field blocks

      i'm assuming the plan is to use modified plexdoors basically, with a requirement they be placed WITHIN a frame... if so, can we get shapes and color's to place... personally, i'd like to be able to place a set of blocks one block either side of the field, allowing us to create a three thick...
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      Planned New Decoration Block idea: colored linear particle emitters

      actually, that is not so bad, but i suggest we use ONE block id, we use some folders to separate the block's settings, "surface" being the block itself, "particle shape" is the mask for the particle's shapes... and "particle textures". this way, people can add textures and such as desired. the...
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      Implemented A new block (Decoration)

      sweet, a step closer to a pressurized ship and station...
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      Brainstorm This Perfect turning system - no half-assed solution

      although i like it, (unless i missed it somewhere), it REALLY needs to take the direction of thrusters into account, a (poor) example being space engineers. (it's too reliant on thrust direction) but it seems simple, i suspect network wise, it'll probably be a nightmare of data management...
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      Implemented Automatic Braking

      actually, sgallaty may have the simple answer, if a person in a ship core is also considered an area activator... then we can simply change ship behaviour as desired, like "stop"... or activate AI when you die...
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      bubble shields - the re-take

      shield ships ARE worthless at the moment, since they physically block friendly shots as well, not to mention line of sight... however i'd assume that for say every 1 block height, there would be say 5 blocks length... creating a oval bubble shape (sorry, should have specified) but a shield ship...
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      station blocks on ships

      thank you jayman38 for this idea, devs could borrow large amounts of existing code... * turret dock, except remove the mouse aim feature... *plex-lift's "path" code (for rail) but they'd need some new code, namely, i suggest using the "ship core" as a centre, for a 6-direction control, by...
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      bubble shields - the re-take

      i'd assume bubble shield would only be say 5, maybe ten blocks from the ship, but unless you build very streamlined ships, with partially concealed hangers and such, your ship is going to have plenty of room under that shield, most ships are a lot longer then wide... but they tend to follow a...
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      bubble shields - the re-take

      that's the point, since bubble shields should collide, ANY vessel with a bubble shield would not be able to get within another's shields, since i'm not suggesting the removal of "skin" shields... fighters would end up with skin shields, hence being able to fly straight through and attack...
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      Optional Consumables

      yeah, a lot of planets would have water, the idea is it's a diminishing required resource. hence forcing players to fight/co-operate for water... adding a survival element to the game, without actually hindering it much.
    13. S

      various enhancements

      yeah, i was thinking more sliders so to speak, using the stats that are currently there, like sacrificing reload for a heavier Damage... independent of the current weapon slave system, but still able to use the slaves... like if you need a fast reload, on a typically hard hitting weapon, you...
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      bubble shields - the re-take

      yeah, but that also defeats the secondary purpose, using the shield to protect friendlies... like fighters... in short range... if you build a shuttle bay say, halfway in your ship, a bubble would encompass fighters until they had actually left the ships dimensions... but with your style, we...
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      Advanced Fight Mode

      i can see the argument coming a mile way, if each projectile needs to be scanned, then that's processing load... the workaround, would be essentially a copy of the way scanning a map works now... basically when you scan a vessel, depending on proximity, it creates a "map" of the vessel, the...
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      Optional Consumables

      yeah "replicator" was just a name that came immediately to mind, should have mentioned i was just assigning a name for us to refer in that context, although as i said, the idea is food is fairly common, water would not be easily renewible, since it has to be created, or found... so the longshot...
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      The more credits you have the more likely pirates will try to kill you

      well the give command was always iffy for me anyway, but I kinda assumed there was no give credits... besides, cheat engine can be locked, literally giving infinite money. that said.... i'll probably end up using this sometimes, beats finding the right value...
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      The more credits you have the more likely pirates will try to kill you

      turning the pirates off can be done in the config, yes, you can also deny them access to all ships in the catalog in game for the same effect... in this case, we are talking about adding a feature where pirates hunt you the richer you and/or your clan are, i was saying this would also need an...
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      various enhancements

      don't know about funnybunny, but what i'm referring to is essentially a specialized dock, that can extend, or rotate on command. actually, the best example is a turret, it can rotate 360 degrees, and aim up and down... personally i'm against the up-down aiming for this. the simpler the main...
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      PROTOTYPES and SWITCHES

      everyone wants super-something today... although i do like the idea that you've at least suggested a serious drawback, i'm of the opinion everything needs balance in a game, and a risk of litterally blowing up your ship is as bad as they come. but the real point, is it needs to force your hand...