- Joined
- Jan 16, 2015
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- 10
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Currently propulsion is really simple especially compared to other systems. What I would like to see is propulsion working similar to how cars accelerate and their top speed. What I mean is remove or at least raise the speed cap and make the amount of thrusters not only determine acceleration but top speed as well. The more thrust per block/mass the faster your ship accelerates and the higher your top speed is. What would be best in my mind are at least two different thrusters, one to specialize in acceleration and one to specialize in top speed. You could have a very quick to accelerate slow ship or a very slow to accelerate ship with a very high top speed, You'd most likely want a balance of course but this could allow for some very interesting ships, atleast I think so.
Any flaws in this system or any ideas on how to make a better one?
Any flaws in this system or any ideas on how to make a better one?