One of the biggest problems that I've noticed is that there's no way to tell if that single AMC shot coming towards you will do ten damage or ten thousand. On top of that we don't know if that shot will glance off your armor or punch from bow to stern.
This also makes putting situational upgrades on your ship (ie punch protection, momentum protection) useless because it would be more versatile to just slap on shield protection or armor protection overall.
Now preferably we'd have a visual distinction between different effects, but now that we have so many possible combinations (along with color changing) this might not be possible, or would make the battlefield look very busy and indistinct.
To remedy this, we have some sort of 'advanced fight mode'. When in flight mode you can hold 'control' to get little icons of slaves/effects next to incoming shots.
Thoughts?
This also makes putting situational upgrades on your ship (ie punch protection, momentum protection) useless because it would be more versatile to just slap on shield protection or armor protection overall.
Now preferably we'd have a visual distinction between different effects, but now that we have so many possible combinations (along with color changing) this might not be possible, or would make the battlefield look very busy and indistinct.
To remedy this, we have some sort of 'advanced fight mode'. When in flight mode you can hold 'control' to get little icons of slaves/effects next to incoming shots.
Thoughts?