why not remove the restriction of placing certain blocks on other things? if anyone has ever played with the deadulus class remake from stargate, you'd know it's quicker and easier to smash through the ship then to take the numerous levels of stairs...
or perhaps you've been annoyed with not having a nearby shop?
maybe you "live" aboard your ship and would rather respawn on it?
I can see why they were locked off initially, but the game has come far from the older days, i'm sure the game can render the plex lift going "up" relative to it's "bottom" block, even aboard a ship...
the shop storage is actually rather small, link it to plex chests (and lock the chests, and destroy contents if they are destroyed) and we could drastically increase the shop "max", and also allow "small" shops on ships...
(make the shop available to DOCKED ships, and disable ejection of that dock until the buy menu is closed, basically by pressing "b" it begins a short timer, each time it runs out, it checks if a shop is in range, interacting with the shop also triggers the timer to run out, once a shop is no longer in range, the timer stops reseting, and the client is told there is no longer a shop in range, the dialog is closed.)
as for the respawn, set it to respawn "in front" of it, and we can place it ourselves suitably, upon "spawn" if it's attached to a ship, teleport AND attach them to it's gravity. (also make a 10-15 block distance from the "core" to reduce the people using it to jump back in their overheating core to fire another shot...)
to prevent abuse, limit shops to ONE per ship, and respawners should be locked to one person a spawner, each spawner costing 2x the power... so that by the time you have ten aboard a ship, it's draining a fair amount of power, and if you had one hundred... well... let's say it'll be very big.
or perhaps you've been annoyed with not having a nearby shop?
maybe you "live" aboard your ship and would rather respawn on it?
I can see why they were locked off initially, but the game has come far from the older days, i'm sure the game can render the plex lift going "up" relative to it's "bottom" block, even aboard a ship...
the shop storage is actually rather small, link it to plex chests (and lock the chests, and destroy contents if they are destroyed) and we could drastically increase the shop "max", and also allow "small" shops on ships...
(make the shop available to DOCKED ships, and disable ejection of that dock until the buy menu is closed, basically by pressing "b" it begins a short timer, each time it runs out, it checks if a shop is in range, interacting with the shop also triggers the timer to run out, once a shop is no longer in range, the timer stops reseting, and the client is told there is no longer a shop in range, the dialog is closed.)
as for the respawn, set it to respawn "in front" of it, and we can place it ourselves suitably, upon "spawn" if it's attached to a ship, teleport AND attach them to it's gravity. (also make a 10-15 block distance from the "core" to reduce the people using it to jump back in their overheating core to fire another shot...)
to prevent abuse, limit shops to ONE per ship, and respawners should be locked to one person a spawner, each spawner costing 2x the power... so that by the time you have ten aboard a ship, it's draining a fair amount of power, and if you had one hundred... well... let's say it'll be very big.