- Joined
- Aug 18, 2013
- Messages
- 196
- Reaction score
- 14
PROTOTYPES
Maybe new prototype blocks should be added, but with a chance for them to explode (like a rocket each, adding their power like a rocket array) when used. Let's say, 10 of them can bring doom to your ship, of you overuse them, or if you're unlucky enough for them to explode this time you use them. I mena, you use prototypes (ex: extra energy storage, extra energy generating, more damage to the current beam, less energy used by the beam, etc.), you should be ready for the things to go wrong...
SWITCHES
Make the "Activation Block" can be toggled to show up (or not) in the "Weapons" menu, like a weapon block can be triggered to shoot the array from there. This way, one could use it to switch the lights, show up the landing gear, open the carrier's doors so the ships can get in easier and so much more!
Maybe new prototype blocks should be added, but with a chance for them to explode (like a rocket each, adding their power like a rocket array) when used. Let's say, 10 of them can bring doom to your ship, of you overuse them, or if you're unlucky enough for them to explode this time you use them. I mena, you use prototypes (ex: extra energy storage, extra energy generating, more damage to the current beam, less energy used by the beam, etc.), you should be ready for the things to go wrong...
SWITCHES
Make the "Activation Block" can be toggled to show up (or not) in the "Weapons" menu, like a weapon block can be triggered to shoot the array from there. This way, one could use it to switch the lights, show up the landing gear, open the carrier's doors so the ships can get in easier and so much more!