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    1. AnthonyAnderson

      Read by Council (Idea) Jump Catapult

      My idea for a jump catapult would be similar to Eve acceleration gates, in function and physical design. The Catapult would consist of a Catapult Latch, Rails, a Catapult Computer, a Catapult Sling, and a Mass Accelerator. The design: A Latch is placed first. Rails are placed down in the...
    2. AnthonyAnderson

      (WIP) Cyclops -- AKA Walrus

      By now I'm sure you've seen me poke my head around the Discussion and Suggestions threads. I get a big type-happy when I try to join myself into a forum community. I wanted to make up a new thread for my ship design and maybe get some feedback/input/advice with it as I go. Name: The...
    3. AnthonyAnderson

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Uhm, yeah. That sounds absolutely fantastic. You guys are phenomenal
    4. AnthonyAnderson

      Ideas for Renewable Resources

      Sorry, just came up with another idea for terraforming - could it be plausible to restructure only one plate at a time? Have a planet with multiple terrains on it? Lava on one bit, ice next to it, forrest/grass in another? Who says planets have to conform to society's standards. Doesn't have to...
    5. AnthonyAnderson

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      Definitely fair enough. What about a more accurate personnel gate, then, that can be taken on foot between stations? Rather than getting into and flying a ship or small/fast shuttle to go through a gate (appearing several hundred meters away from the other gate) to get into the other's hangar...
    6. AnthonyAnderson

      Damage Pulse as anti-missile defense

      Aren't said weapon systems pretty useless against shields as-is? I thought I recalled reading that missiles do less damage against them? If shields go down, it wouldn't be hard to take out the pulse emitters and free up some areas to blast holes in. By the way, this isn't so much a suggestion...
    7. AnthonyAnderson

      Ideas for Renewable Resources

      How about terraformers? Once a planet has been stripped completely the player(s) could initiate a lengthy timed process to regenerate the planet of their choosing. Once every last block has been salvaged (or maybe over xx% has been salvaged for practicality), a ship fitted with a terraforming...
    8. AnthonyAnderson

      Damage Pulse as anti-missile defense

      Yeah, reviving a necro thread was my bad, but it was something I really wanted discussed and this thread seemed to have brought it up and discussed at least a little bit. Anyway, in regards to damaging and killing the player there'd be some ways to reduce the risk on that greatly. First, very...
    9. AnthonyAnderson

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      What about, then, a faction-designated ship with instantaneous personnel transportation? A Stargate (SG-1, Atlantis style) if you would. One end would only be buildable on the faction base with a build limit of one, and the gate could only be linked to one ship (at a time?). Players could...
    10. AnthonyAnderson

      Read by Schine The Nomadic Revolution [Motherships/Capital Ships as Homes]

      I was reading this over and noticed nobody brought up a possible fuel-based system means of limiting these mother-of-all-ships ships. A new crafting module that can't be linked to any enhancers with a one-per-ship limit. Create a new meta (is that the right word??) item that can't be...
    11. AnthonyAnderson

      New Bobby AI setting: Target selected ENEMY

      I've been going over threads pertaining to Bobby AI, and I can't seem to find anyone mentioning or trying to implement a targeting priority logic system, if it's even possible. If anyone is familiar with the X3 game developed by Egosoft, any ships with turrets had an awesome function of being...
    12. AnthonyAnderson

      Rails/Turrets - Would more than one connection point ever be possible?

      If it helps, and this is an idea I've been building around these past few days, is that you don't actually need your axis blocks to be on your turret.. so to speak. In another post in the discussion forum I got some help with a rotating hull turret design (Which I've now perfected and improved...
    13. AnthonyAnderson

      Damage Pulse as anti-missile defense

      I hate to resurrect a dead thread, but what about a DamagePulse-Cannon system, with the pulse modules placed all over the exterior of the hull and set to fire constantly via logic blocks? Essentially providing a constant barrier of explosives? I'd imagine it also effective against boarding from...
    14. AnthonyAnderson

      Rotating "Hull" Turret Design (Need some help)

      Well hell, that did it. I honestly didn't know that turrets required mass enhancers, I'd always thought it was strictly for the rails. And, if anyone is wondering, the turrets are fully functional and looking marvelous. It was a seriously SWEET sight to see both hulls rotate, separately from...
    15. AnthonyAnderson

      Rotating "Hull" Turret Design (Need some help)

      Aren't enhancers for rails to move stuff along? Rather than rotating turrets?
    16. AnthonyAnderson

      Rotating "Hull" Turret Design (Need some help)

      That's the thing, though, is that each arm is on the same gun. Just the way I have it set up is that the axis modules are safely inside, while the bricks they're rotating are on the axis ( so there's no weirdness going on when it rotates ), but outside the ship. If I can figure out how to attach...
    17. AnthonyAnderson

      Rotating "Hull" Turret Design (Need some help)

      //Resolved Issue\\ Thanks guys! Hey guys. I'm new to Starmade Forums (this being my first post), but I've been playing on and off for a while now. Recently I had the idea to have a skeleton-type ship frame with turrets making the actual body. My end-plan design is that there isn't hardly any...